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Homebrew (Arrea)

Howler CR: 2

Large beast, neutral evil
Armor Class: 14
Hit Points: 37 HP (5d10 + 10)
Speed: 50 ft

STR

16 +3

DEX

15 +2

CON

15 +2

INT

3 -4

WIS

12 +1

CHA

7 -2

Skills: Perception +3, Stealth +4
Damage Resistances: Necrotic
Condition Immunities: Frightened
Senses: Darkvision 60 ft., Passive Perception 13
Languages: None
Challenge Rating: 2

Keen Hearing and Smell. The howler has advantage on Wisdom (Perception) checks that rely on hearing or smell. Pack Tactics. The howler has advantage on an attack roll against a creature if at least one of the howler's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Reactions

Fierce gnaw. As a reaction, the Howler does an extra bite attack if its target falls prone to the ground.

The origins of Howlers are unknown, usually they stay at locations where strong magic is present. These animals are known to have good night vision and the alphas even have Blindsight. Those who could tame these beasts soon learned that they are evil by nature. They fight for their own interests and even if they lose nothing, they will do everything they can to achieve what they want. They will actively hunt those who use magic and in captivity will do anything to break free.   They have some kind of natural resistance to necromancer magic.

Suggested Environments

Forest, Swamp, Mountains, Hill


Created by

Twerril.

Statblock Type

Monster

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