Name | "Mad" Maxi Morgana |
Handle | M@l!cE |
Role | Solo |
Role Ability | Combat Sense |
Rank | 1 |
Awareness Skills | BASE |
---|---|
Concentration (WILL) | 11 |
Conceal/Reveal Object (INT) | - |
Lip Reading (INT) | - |
Perception (INT) | 9 |
Tracking (INT) | - |
Body Skills | BASE |
Athletics (DEX) | 15 |
Contortionist (DEX) | - |
Dance (DEX) | - |
Endurance (WILL) | - |
Resist Torture/Drugs (WILL) | 12 |
Stealth (DEX) | 15 |
Control Skills | BASE |
Drive Land Vehicle (REF) | - |
Pilot Air Vehicle (REF) x2 | - |
Pilot Sea Vehicle (REF) | - |
Riding (REF) | - |
Education Skills | BASE |
Accounting (INT) | - |
Animal Handling (INT) | - |
Bureaucracy (INT) | - |
Business (INT) | - |
Composition (INT) | - |
Criminology (INT) | - |
Cryptography (INT) | - |
Deduction (INT) | - |
Education (INT) | 5 |
Gamble (INT) | - |
Education Skills | BASE |
---|---|
Language: Streetslang (INT) | 9 |
Library Search (INT) | - |
Local Expert: Your Home (INT) | 9 |
Tactics (INT) | 7 |
Wilderness Survival (INT) | - |
Fighting Skills | BASE |
Brawling (DEX) | 15 |
Evasion (DEX) | 15 |
Martial Arts (DEX) x2 | - |
Melee Weapon (DEX) | 15 |
Performance Skills | BASE |
Acting (COOL) | - |
Ranged Weapon Skills | BASE |
Archery (REF) | - |
Autofire (REF) x2 | 9 |
Handgun (REF) | 9 |
Heavy Weapons (REF) x2 | - |
Shoulder Arms (REF) | 9 |
Social Skills | BASE |
---|---|
Bribery (COOL) | - |
Conversation (EMP) | 5 |
Human Perception (EMP) | 6 |
Interrogation (COOL) | 9 |
Persuasion (COOL) | 9 |
Personal Grooming (COOL) | - |
Streetwise (COOL) | - |
Trading (COOL) | - |
Wardrobe & Style (COOL) | - |
Technique Skills | BASE |
Air Vehicle Tech (TECH) | - |
Basic Tech (TECH) | - |
Cybertech (TECH) | - |
Demolitions (TECH) x2 | - |
Electronics/Security Tech (TECH) x2 | - |
First Aid (TECH) | 6 |
Forgery (TECH) | - |
Land Vehicle Tech (TECH) | - |
Paint/Draw/Sculpt (TECH) | - |
Paramedic (TECH) x2 | - |
Photography/Film (TECH) | - |
Pick Lock (TECH) | - |
Pick Pocket (TECH) | - |
Sea Vehicle Tech (TECH) | - |
Weaponstech (TECH) | - |
Humanity | 15 / 80 |
Hitpoints | 50 / 50 |
Death Save | 10 |
Seriously Wounded Threshold | 25 |
Critical Injuries |
Name | Damage | Ammo | ROF | Notes |
---|
Location | Type | SP | AP |
---|---|---|---|
Head | None | 0 | 0 |
Body | Kevlar | 7 | 0 |
Shield | None | 0 | 0 |
Type | SP | AP | Cost |
---|
Left Cybereye | Data | HL |
---|---|---|
Cybereye | installed | 7 |
Low Light/Infared/UV | Cybereye Option. Reduces penalties imposed by darkness and other intangible obscurement, like smoke, fog, etc. to 0. User can distinguish hot meat from cold metal but cannot see through anything that could provide cover. | 3 |
Right Cybereye | Data | HL |
---|---|---|
Cybereye | installed | 7 |
Low Light/Infared/UV | Cybereye Option. Reduces penalties imposed by darkness and other intangible obscurement, like smoke, fog, etc. to 0. User can distinguish hot meat from cold metal but cannot see through anything that could provide cover. | 3 |
Left Arm | Data | HL |
---|---|---|
Cyberarm | installed | 2 |
Right Arm | Data | HL |
---|---|---|
Cyberarm | installed | 2 |
Left Cyberleg | Data | HL |
---|---|---|
Jump Booster | Hydraulics in legs. Negates movement penalty when jumping | 2 |
Right Cyberleg | Data | HL |
---|---|---|
Jump Booster | Hydraulics in legs. Negates movement penalty when jumping | 2 |
Internal Cyberware | Data | HL |
---|---|---|
Enhanced Antibodies | After stabilization, the user heals a number of Hit Points equal to twice their BODY for each day they spend resting, doing only light activity, and spending the majority of the day taking it easy until returning to full HP, instead of at their typical rate. | 3 |
Grafted Muscle and Bone Lace | Increases BODY by 2. The increase changes HP, Wound Threshold, and Death Save. Cannot raise BODY above 10. | 14 |
Subdermal Armor | User's body and head are armored at SP 11. Whenever the user completes a day of natural healing, nanomachines present in the Subdermal Armor repair both the body and head location of the subdermal Armor for one point of its last SP. | 14 |
External Cyberware | Data | HL |
---|
Aliases | M@l!cE |
Improvement Points | 0 / 0 |
Reputation | 0: None |
Reputation events | |
Role specific lifepath | Mercenary / Artist |
Addictions | Music |
Fashion | Bright pinks and rainbows, vibrant and colorful |
Gear | |
Ammo | |
Cash | |
Housing | Little China Apartment |
Rent | |
Lifestyle | |
Notes |