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Daze

School enchantment (compulsion) [mind-affecting]; Level bard 0, inquisitor 0, magus 0, psychic 0, shaman 0, sorcerer/wizard 0, summoner/unchained summoner 0, witch
Casting Time 1 standard action
Components V, S, M (a pinch of wool or similar substance)
Range Close
Targets one humanoid creature of 4 HD or less
Duration 1 round

  Saving Throw Will negates; ;
  Spell Resistance Yes

 
  This spell clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no actions. Humanoids of 5 or more HD are not affected. A dazed subject is not stunned, so attackers get no special advantage against it. After a creature has been dazed by this spell, it is immune to the effects of this spell for 1 minute.   Dazed Condition: The creature is unable to act normally. A dazed creature can take no actions, but has no penalty to AC.
 


 

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