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https://www.dandwiki.com/wiki/5e_SRD:Mage

Mage

Mages spend their lives in the study and practice of magic. Good-aligned mages offer counsel to nobles and others in power, while evil mages dwell in isolated sites to perform unspeakable experiments without interference.
hit dice: 1d8
hit points at 1st level: 8+ Constitution Mod
hit points at higher levels: 2d8 + Constitution modifier
armor proficiencies: Light armor
weapon proficiencies: Tome
tools: Potion kit
saving throws: Intelligence + 6, Wisdom +4
skills: Arcana +6 History +6
starting equipment:
Dagger(Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage)
Leather Armor (11 + Dex modifier)
spellcasting:
The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:   Cantrips (at will): fire bolt, light, mage hand, prestidigitation 1st level (4 slots): detect magic, mage armor, magic missile, shield 2nd level (3 slots): misty step, suggestion 3rd level (3 slots): counterspell, fireball, fly 4th level (3 slots): greater invisibility, ice storm 5th level (1 slot): cone of cold
class features:
subclass options:
LevelXPAbilities
10Favored Enemy
3300Fighting style (Interception)- Lessen damage taken, by a nearby ally, from an attack.(unofficial summation)

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