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TrollCR 5


CE Large humanoid, giant
Initiative: +2
Senses: darkvision 60 ft., low-light vision, scent; Perception +8

Defense

AC: AC 16, touch 11, flat-footed 14; (+2 Dex, +5 natural, –1 size)
HP: 63 6d8+36 ( regeneration 5 (acid or fire) )
Fortitude: +11 Reflex: +4 Will: +3

Offense

Speed: 30 ft
Melee: Bite +8 (1d8+5), 2 claws +8 (1d6+5)
Special Attacks: Rend (2 claws, 1d6+7) ---------------------- If it hits with two or more natural attacks in 1 round, a creature with the rend special attack can cause tremendous damage by latching onto the opponent’s body and tearing flesh. This attack deals an additional amount of damage, but no more than once per round. The type of attacks that must hit and the additional damage are included in the creature’s description. The additional damage is usually equal to the damage caused by one of the attacks plus 1-1/2 times the creature’s Strength bonus.
Space: 10 ft
Reach: 10 ft

Statistics

Str 21, Dex 14, Con 23, Int 6, Wis 9, Cha 6
Base Attack: +4 CMB: +10 CMD: +22
Feats:
Intimidating Prowess, Iron Will, Skill Focus (Perception)
Skills: Intimidate +9, Perception +8
Languages: Giant-Troll

Ecology

Environment: cold mountains
Organization: solitary or gang (2–4)
Treasure: standard

Description

TACTICS   During Combat Trolls are single-minded berserkers in combat. They attack the nearest foe without hesitation and don’t stop until that foe is down.   Morale Because of their regenerative abilities, trolls are fearless. Even flames or the presence of acid don’t slow them down—they always fight to the death.


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