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Golem, Wood in Pathfinder 1e

Golem, WoodCR 6

This human-sized automaton resembles a crude humanoid figure made of cast-off pieces of wood.


N Medium Construct
Initiative: +3
Senses: darkvision 60 ft., low-light vision; Perception +0

Defense

AC: AC 19, touch 13, flat-footed 16 (+3 Dex, +6 natural)
HP: 64 8d10+20
Fortitude: +2 Reflex: +5 Will: +5
Immune: construct traits, magic
Weaknesses: vulnerable to fire
DR: 5/adamantine

Offense

Speed: 30 ft
Melee: 2 slams +12 (2d6+4)
Special Attacks: splintering

Statistics

Str 18, Dex 17, Con —, Int —, Wis 17, Cha 1
Base Attack: +8 CMB: +12 CMD: 25 (30 vs. trip)

Ecology

Environment: Any
Organization: solitary or gang (24)
Treasure: NONE!

Physical Description

A wood golem is carved from rare woods, assembled into a roughly humanoid body with articulated limbs. Their creators usually leave their bodies almost unfinished, with individual pieces of lumber and unworked wood apparent and obvious as part of their construction. A wood golem stands 6-1/2 feet tall and weighs 400 pounds.   Construction   The pieces of a wood golem are assembled from blocks of fine wood and sprinkled with rare powders and crushed herbs worth at least 300 gp.   CL 12th; Price 19,300 gp   CONSTRUCTION REQUIREMENTS   Feats Craft Construct, alarm, animate objects, cat’s grace, geas/quest, limited wish; Special creator must be caster level 12th; Skill Craft (carpentry) DC 17; Cost 8,800 gp

Description

SPECIAL ABILITIES   Immunity to Magic (Ex) A wood golem is immune to any spell or spell-like ability that allows spell resistance, with the exception of spells and spell-like abilities that have the Fire descriptor, which affect it normally. In addition, certain spells and effects function differently against the creature, as noted below.  

  • Warp wood or wood shape slows a wood golem (as the slow spell) for 2d6 rounds (no save).
  • Repel wood drives the golem back 60 feet and deals 2d12 points of damage to it (no save).
  • A magical attack that deals cold damage breaks any slow effect on the golem and heals 1 point of damage for every 3 points of damage the attack would otherwise deal. If the amount of healing would cause the golem to exceed its full normal hit points, it gains any excess as temporary hit points. A wood golem gets no saving throw against attacks that deal cold damage.
  •   Splintering (Su) As a free action once every 1d4+1 rounds, a wood golem can launch a barrage of razor-sharp wooden splinters from its body in a 20-foot-radius burst. All creatures caught within this area take 6d6 points of slashing damage (Reflex DC 14 halves). The save DC is Constitution-based.


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