Motive | Crumble and break, reduce things to earth |
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Environment | Anywhere solid or earthen |
Damage Inflicted | 6 points |
Armor | 3 |
Movement | Immediate; short when burrowing |
Combat | Earth elementals batter foes with heavy fists. They can also create earthquakes (no more than once every other round) that affect the ground within short range. Creatures standing in the area fall to the ground and take 5 points of damage on a failed Might defense roll. An earth elemental is vulnerable to water. Any damage it takes while standing in or being doused in water ignores its Armor. |
Interaction | Although brooding and slow to respond if encountered as immobile stone, earth elementals are intelligent. The ones that are summoned with a spell have about a 5% chance of breaking the geas and turning on their summoner. |
Use | Oddly articulated monoliths were discovered high in the mountains around a shrine containing an ancient treasure. A merchant wants someone to investigate the monoliths in case they represent a trap. In fact, the monoliths are inactive earth elementals. |
Description |
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There are many more kinds of elemental than earth and fire. Most people are familiar with air and water elementals, but elementals of shadow, thorn, and lightning, as well as many others, might also exist in a particular setting. An excavation, a meteor fall, a still-shuddering earthquake—all these events can summon an earth elemental to take shape and expand the destruction further. |