| Spell Level | Spells |
| 1st | Command, Speak with Animals, Beast Bond, Chaos Bolt , Dragons Breath (on self only), Firebolt |
| 2nd | enlarge/reduce, Hold Monster, Beast Sense, Magic Hand (2 in the form of Dragon Claws) |
| 3rd | Dragon Roar, Fire Ball, Lightning Bolt |
| 4th | Delayed Fireball, Dominate Monster |
| 5th | Bigbys Draconic Hand, Summon Draconic Spirit |
| 1 | Black Dragons Head | The miasmic head of the foul Black Dragon envelops your own, with its hateful glare causing all creatures within 20ft having to make a DC 13 Wisdom saving throw or become frightened for 3 rounds when it first emerges. As for your breath attack, it has been replaced with a 30ft line of acidic breath, that should poor fool fail a DC 15 Constitution saving throw, then they shall take 4d8 acid damage; half on a success. Additionally, your bite does 2d6 damage + an additional 2d8 additional acid damage should your meal fail a DC 15 constitution saving throw. Finally, as the Black Dragon can breath underwater and upon land, now so can you. |
| 2 | Red Dragons Scales | The impenetrable scales of the proud Red Dragon begin sprouting from your skin, giving you Resistance to all forms of non magical attacks. Additionally, you have become immune to all forms of nonmagical fire. And should any mortal dare attempt to use its magical upon you, then you are able to return half the damage you would have taken back to the worm on your next attack. |
| 3 | Green Dragons Wings | The mighty wings of the nimble Green Dragon unfurls from your back, allowing you to ascend amongst the clouds with a movement speed of 25ft. Additionally, you are able to envelop yourself with these wings. And though immobile, your AC rises +5. |
| 4 | White Dragons Claws | The sharp paws of the ferocious White Dragon erupt from your hands, their might and ferocity giving you +10 to all Strength checks & are now able to use two claw attacks, each strikes dealing 2d10+5 cold damage. You are also able to effortlessly scale and climb obstacle at your full movement speed. |
| 5 | Blue Dragons Legs | The powerful legs of the electric Blue Dragons replace your own, and with electrified muscles, your speed increases by 20ft & you can jump 30ft. Additionally, your kicks deal 3d6+2 thunder damage, and you become immune to rough terrain. |
| 6 | Gray Dragons Tail | The bladed tail of the savage Gray Dragon sprouts from you, with the prehensile appendage giving you +6 to all dexterity checks/saves involving movement & Advantage with Grapple Checks. Additionally, the blade can be used to attack for 3d8+5 as a bonus action, scaling off of your dex. |
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