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Fauste Paribeak-Garnetwing in Cogent Roleplay

Character Name
Fauste Paribeak-Garnetwing
Player Name
Jess
Age
27
Race
Aurai
Height
Body Type
Avian
Disabling Characteristics
Attribute: STRENGTH
STR
-1 +1 +2 +3 +4
For each additional point in STR: severity in injury can be reduced once every combat encounter
Skills (+STR)
Endurance
-1 +1 +2 +3 +4 b3 3
Athletics
-1 +1 +2 +3 +4 b3 4
Grip
-1 +1 +2 +3 +4 b3 3
Swim
-1 +1 +2 +3 +4 b3 3
Throw
-1 +1 +2 +3 +4 b3 3
Attribute: REFLEX
REF
-1 +1 +2 +3 +4
For each additional point in REF: Turn Priority is Higher at the beginning of combat encounters
Skills (+REF)
Perception
-1 +1 +2 +3 +4 b3 6
Acrobatics
-1 +1 +2 +3 +4 b3 5
Ride/Pilot
-1 +1 +2 +3 +4 b3 4
Sleight of Hand
-1 +1 +2 +3 +4 b3 4
Stealth
-1 +1 +2 +3 +4 b3 5
Attribute: INTELLIGENCE
INT
-1 +1 +2 +3 +4
For each additional point in INT: Receive 3 additional Skill Points to spend in character creation
Skills (+INT)
General Knowledge
-1 +1 +2 +3 +4 b3 6
Deception
-1 +1 +2 +3 +4 b3 4
Infiltration
-1 +1 +2 +3 +4 b3 4
Persuasion
-1 +1 +2 +3 +4 b3 5
Survival
-1 +1 +2 +3 +4 b3 5

1 2 3 4 5 6 7 8 9

Vocation: Sojourner (INT)
  +1 +2 +3 +4  b3 7
Skills
Divine Magic (INT)
  +1 +2 +3 +4  b3 7
Vocation: Scholar (INT)
  +1 +2 +3 +4  b3 7
Skills
Noble Etiquette (INT)
  +1 +2 +3 +4  b3 5
Fencing (CBT)
  +1 +2 +3 +4  b3 7
Medicine (INT)
  +1 +2 +3 +4  b3 7
Vocation: Arcanist (INT)
  +1 +2 +3 +4  b3 7
Skills
Mind/body magic (INT)
  +1 +2 +3 +4  b3 7
Ruinic Summoning (INT)
  +1 +2 +3 +4  b3 5
Injuries
1 2 3 4 5 6
           
When the level of injury exceeds your BASE ROLL (3) + ATTRIBUTE POINTS, you fall unconscious.
Lingering Injuries / Penalties
None.
Armour
1 2 3 4 5 6 7 8
               
Destiny Points
       
Commerce Points
0 1 2 3 4 5 6 7 8
       
Skill Points
30
Inventory / Equipment
Normal Rapier
Caldar's Wandering Doom
Lumenon's Luck (glove)
Notes
Advantages : Empathy ask narrator (Aaron)
to roll against a skill/attribute when meeting a character to tell me how I feel about them.
Aurai (dis)advantages: Gliding, + 1 skill pt. strength; Acute Vision: +1 perc. @ night and -1 during day; Taloned feet: under reflex -1 success if against a metal weapon; Offensive air: -1 persuasion with non-aurai & -2 with nainar
Rapier: Medium weapon
5 Commerce points, 4 functional. If need to use all five, have to talk to the family first.
*06/18/2023- Chapter end, reaching Isle of the Fallen; received 1 Destiny Point & 1 Skill Point.
*09/24/2023- Chapter end, saved the princess from the Silverwing fleet. Gained 1 skill point and 1 destiny point. Put skill point into medicine because Fauste's been doing lots of medicinal stuff recently.
Combat with death child: first combat roll was a level one victory, I was able to stagger her back, making her fall against the alter.
**10/22/2023- Chapter end for Isle of the Fallen healing. Gained 1 skill point and 1 destiny point.
*Lumenon's Luck description: Effect 1: All rolls to identify an unknown non-organic material or determine its properties add +1 to the dice pool.
Effect 2: All rolls to identify the weakpoints in any non-organic object add +1 to the dice pool.
• Effect 3: While wearing this glove in melee combat, “Break Weapon” becomes an option at a level 3 victory or higher against non-organic, non-magical weapons. At a level 5 victory this option will shatter the weapon beyond any hope that it can be repaired. To apply these effects against magical weapons, the user must be wielding a magical weapon themselves and spend a destiny point.

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