| +4 | Expertise Bonus | |
| +2 | Proficiency Bonus |
| +1 | Strength | |
| +1 | Dexterity | |
| +1 | Constitution | |
| +1 | Intelligence | |
| +3 | Wisdom | |
| +3 | Charisma |
| +1 | Acrobatics | DEX | |
| +5 | Animal Handling | WIS | |
| +1 | Arcana | INT | |
| +1 | Athletics | STR | |
| +1 | Deception | CHA | |
| +1 | History | INT | |
| +3 | Insight | WIS | |
| +1 | Intimidation | CHA | |
| +1 | Investigation | INT |
| +3 | Medicine | WIS | |
| +1 | Nature | INT | |
| +5 | Perception | WIS | |
| +1 | Performance | CHA | |
| +1 | Persuasion | CHA | |
| +1 | Religion | INT | |
| +1 | Sleight of Hand | DEX | |
| +1 | Stealth | DEX | |
| +5 | Survival | WIS |
| Weapon / Attack | AB | Abi | Dmg | Dmg Type |
|---|
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Overgrow: This Pokemon doubles its stab bonus when at 25% hp or less.
Tackle (20/20) action, melee, instantaneous: Make a melee attack (Dex or Str) role against the target, dealing 1d+1 normal damage on hit. Growl (20/20) action, 100ft, 1 minute: The target makes a Wisdom save against your move DC. On a fail, it subtracts one from every attack it makes during the duration. This modifier can stack up to 5 if it fails multiple saves against this move. Struggle (Unlimited) action, melee/60ft, instantaneous: Make a melee or ranged attack roll against the target, dealing 2+Move modifier typeless damage on hit
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.