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Kingdoms Guard, Patrolman in Dungeons & Dragons 5e

Terrapin Lexiconia

Kingdoms Guard, Patrolman

Medium Any, Law Enforcement, Any

Armor Class 16 (Chain Mail and Shield)
Hit Points 50 (1d10+Con)*5
Speed: 30 ft Climb: 15 ft

STR

15
( +2 )

DEX

14
( +2 )

CON

16
( +3 )

INT

11
( +0 )

WIS

9
( -1 )

CHA

12
( +1 )

Saving Throws Str, Con
Skills Investigation +1, Insight +1, Athletics +3
AI image from nightcafe
Senses Darkvision 30', Perception +3
Languages Common, Any
Challenge Rating 5
Proficiency Bonus +2

Description

The very lowest of the totem pole that is the Kingdoms Guard Service, these brave young people take on a five year commitment to serve the people as a 'COP'; or, 'constable on patrol'. They must display professionalism, dedication, loyalty, and obedience.

Ideals

To serve and protect; it's the least you can do for all of these wonderful people.

Bonds

To the Kingdoms Guard Service, to the Local Guard Services, and above all to the people of the Kingdoms

Flaws

They are all very, very different people, with a variety of flaws and imperfections.

Suggested Environments

Population centers, [var:kingdoms-harldawg] roads and bridges, or anywhere they have been requested by a local noble.1


1 Nobles will have their own personal security, quite often armies in and of themselves, and usually made up of veterans from either the Kingdoms Guards, or the military


Polearm Mastery
You gain the following benefits:
  • When you take the Attack action and att⁠ack with only a glaive, halberd, quarterstaff, or spear, you can use a bonus action to make a melee att⁠ack with the opposite end of the weapon. This attac⁠k uses the same ability modifier as the primary attack. The weapon’s damage die for this attack is a d4, and the at⁠tack deals bludgeoning damage.
  • While you are wielding a glaive, halberd, pike, quarterstaff, or spear, other creatures provoke an opportunity attack from you when they enter the reach you have with that weapon.

Actions

Glaive
melee weapon (martial, glaive) Category: Items Damage: 1d10 Damage Type: Slashing Item Rarity: Standard Properties: Heavy, Reach, Two-Handed Weight: 6  
Shortsword
melee weapon (martial, sword) Category: Items Damage: 1d6 Damage Type: Piercing Item Rarity: Standard Properties: Finesse, Light Weight: 2  
Shortbow
ranged weapon (simple, bow) Category: Items Damage: 1d6 Damage Type: Piercing Item Rarity: Standard Properties: Ammunition, Range, Two-Handed Range: 80/320 Weight: 2


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