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Magic Weapon in Pathfinder 1e

PRPG Core Rulebook pg. 310

Magic Weapon

Weapon gains +1 bonus


transmutation \ \
antipaladin 1, arcanist 1, bloodrager 1, cleric 1, inquisitor 1, magus 1, occultist 1, oracle 1, paladin 1, redmantisassassin 1, shaman 1, sorcerer 1, warpriest 1, wizard 1-level
Save: Will negates (harmless, object Spell Resistance yes (harmless, object)

Casting time: 1 standard action
Range: touch
Duration: 1 min./level
Targets: weapon touched
Domain: War
Componenent: V, S, DF

Description

Magic weapon gives a weapon a +1 enhancement bonus on attack and damage rolls. An enhancement bonus does not stack with a masterwork weapon's +1 bonus on attack rolls.   You can't cast this spell on a natural weapon, such as an unarmed strike (instead, see magic fang). A monk's unarmed strike is considered a weapon, and thus it can be enhanced by this spell.

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