Name | Chloe |
Handle | Starstride |
Role | Rockerboy |
Role Ability | Charismatic Impact |
Rank | 5 |
Awareness Skills | BASE |
---|---|
Concentration (WILL) | 10 |
Conceal/Reveal Object (INT) | - |
Lip Reading (INT) | - |
Perception (INT) | 5 |
Tracking (INT) | - |
Body Skills | BASE |
Athletics (DEX) | 7 |
Contortionist (DEX) | - |
Dance (DEX) | - |
Endurance (WILL) | - |
Resist Torture/Drugs (WILL) | - |
Stealth (DEX) | 7 |
Control Skills | BASE |
Drive Land Vehicle (REF) | - |
Pilot Air Vehicle (REF) x2 | - |
Pilot Sea Vehicle (REF) | - |
Riding (REF) | - |
Education Skills | BASE |
Accounting (INT) | - |
Animal Handling (INT) | - |
Bureaucracy (INT) | - |
Business (INT) | - |
Composition (INT) | - |
Criminology (INT) | 5 |
Cryptography (INT) | - |
Deduction (INT) | - |
Education (INT) | 7 |
Gamble (INT) | 7 |
Education Skills | BASE |
---|---|
Language: Streetslang (INT) | 7 |
English (INT) | 7 |
Library Search (INT) | - |
Local Expert: Your Home (INT) | 5 |
Executive Zone (INT) | 5 |
The Glen (INT) | 5 |
Science:Chemisty (INT) | 5 |
Science:Anthropology (INT) | 5 |
Tactics (INT) | - |
Wilderness Survival (INT) | - |
Fighting Skills | BASE |
Brawling (DEX) | 7 |
Evasion (DEX) | 7 |
Martial Arts (DEX) x2 | 7 |
Melee Weapon (DEX) | 7 |
Performance Skills | BASE |
Acting (COOL) | - |
Bass Guitar (TECH) | 11 |
Electric Guitar (TECH) | 11 |
Drums (TECH) | 11 |
Ranged Weapon Skills | BASE |
Archery (REF) | - |
Autofire (REF) x2 | - |
Handgun (REF) | 11 |
Heavy Weapons (REF) x2 | - |
Shoulder Arms (REF) | 9 |
Social Skills | BASE |
---|---|
Bribery (COOL) | 9 |
Conversation (EMP) | 5 |
Human Perception (EMP) | 7 |
Interrogation (COOL) | 9 |
Persuasion (COOL) | 11 |
Personal Grooming (COOL) | 9 |
Streetwise (COOL) | 9 |
Trading (COOL) | - |
Wardrobe & Style (COOL) | 11 |
Technique Skills | BASE |
Air Vehicle Tech (TECH) | - |
Basic Tech (TECH) | 9 |
Cybertech (TECH) | - |
Demolitions (TECH) x2 | 8 |
Electronics/Security Tech (TECH) x2 | - |
First Aid (TECH) | 9 |
Forgery (TECH) | - |
Land Vehicle Tech (TECH) | - |
Paint/Draw/Sculpt (TECH) | - |
Paramedic (TECH) x2 | - |
Photography/Film (TECH) | 11 |
Pick Lock (TECH) | - |
Pick Pocket (TECH) | - |
Sea Vehicle Tech (TECH) | - |
Weaponstech (TECH) | 11 |
Humanity | 31 / 50 |
Hitpoints | 60 / 60 |
Death Save | 12 |
Seriously Wounded Threshold | 30 |
Critical Injuries |
Name | Damage | Ammo | ROF | Notes |
---|---|---|---|---|
Heavy Melee Weapon | 3d6 | 0 | 2 | |
Very Heavy Pistol | 4d6 | V.Heavy Pistol | 1 | |
Magnum Opus Hellbringer | 5d6 | V.Heavy | 1 | |
Kendachi Mono-Star | 2d6 | Throwing Stars | 2/2 | |
Shuriken Tornado Grenade | 6d6 | 2 | This is Grenade Ammunition and does damage like an Armor Piercing Grenade. It can be loaded into a Grenade Launcher or thrown. Unlike with other explosions, the damage dealt by the Shuriken Tornado is rolled separately for each target damaged by it. Whenever damage caused by this grenade causes the Foreign Object Critical Injury, the victim rolls again on the Critical Injury table until they roll a Critical Injury that isn’t Foreign Object. The victim then suffers that Critical Injury as well. This second injury deals no Bonus Damage. | |
Fangfist | 2d6 | 1 | 1 ROF turn drawn | |
Rostović Kleaver | 4d6 | 1 | When uncharged, the Rostović Kleaver is a Two-Handed Exotic Very Heavy Melee Weapon that requires BODY 11 or higher to wield. Charging the weapon begins with an Action, which starts a 1-minute-long (20 rounds in combat) heating process, during which the blade must be wielded, or it will melt itself into any surface it’s left touching, destroying the weapon. Starting the heating process also requires the blade be loaded with three fresh 50eb (Costly) battery packs, which get as hot as the length of the blade during the heating process, destroying them beyond repair. As a safety feature, you can only reload these battery packs while the blade is uncharged, which takes an Action. After the heating process is complete, the blade begins to vibrate automatically. Once charged, the Rostović Kleaver will remain charged for exactly 5 minutes. While charged, the Kleaver is a Two-Handed Exotic Very Heavy Melee Weapon, which deals 5d6 damage that requires BODY 11 or higher to wield. While charged, damage dealt by this weapon ignores the target’s armor entirely if it is lower than SP11. Armor with SP11 and higher is still interacted with as normal. Additionally, anyone or anything hit by the Kleaver is now Mildly On Fire (see CP:R page 180). If the Kleaver is unequipped while charged, it will melt itself into any surface it’s left touching, destroying the weapon. Thirty seconds before time is up, the battery compartment begins to smoke. Due to its massive size, this Kleaver cannot be wielded in a single hand by any means. |
Location | Type | SP | AP |
---|---|---|---|
Head | None | 0 | 0 |
Body | None | 0 | 0 |
Shield | None | 0 | 0 |
Type | SP | AP | Cost | |
---|---|---|---|---|
Upgraded Armorjack | 12 | |||
Upgraded Armorjack | 12 | |||
Left Arm | Data | HL |
---|
Right Arm | Data | HL |
---|
Neural Link | Data | HL |
---|
Left Cyberleg | Data | HL |
---|
Right Cyberleg | Data | HL |
---|
Internal Cyberware | Data | HL |
---|---|---|
Midnight Lady Sexual Implant | 9 | |
Grafted Muscle and Bone Lace | Increases BODY by 2. The increase changes HP, Wound Threshold, and Death Save. Cannot raise BODY above 10. | 15 |
External Cyberware | Data | HL |
---|
Fashionware | Data | HL |
---|---|---|
3x Light Tattoo | Subdermal patches store light and project colored tattoos under the skin. +2 to Wardrobe and Style if user has three or more tattoos. | 0 |
Techhair | Color-light-emitting artificial hair. +2 to Personal Grooming if user also has Chemskin | 0 |
Kill Display | Kills:2 | 0 |
Lead’s Turn-On-Show-Off Nails | 0 |
Borgware | Data | HL |
---|---|---|
Implanted Linear Frame ∑ (Sigma | Enhanced skeleton and support structure. Increases BODY to 12. The increase changes HP, Wound Threshold, and Death Save. Requires BODY 6 and Grafted Muscles and Bone Lace. | 16 |
Aliases | |
Improvement Points | 110 / 380 |
Reputation | 2: Stories have gotten around to immediate friends. |
Reputation events | Smasher,Smasher,Smashers "Savior of Catkind" |
Role specific lifepath | Rock Artist |
Addictions | |
Fashion |
Gear | Agent, Computer, 5x glow paint, Electic Guitar, Pocket Amp, Music Player, Video Camera, Urban Flash Top, Urban flash shoes, Urban Flash Jacket, Techhair, 3x Light tattoo, Baggy Lady Chick Bottoms, V.Heavy Pistol(prob just a normal glock) and a Heavy Melee mic stand), KillStrom Sonic Boom Amp x20 Black Lace, |
Ammo | Heavy Pistol ammo (45?), 30 Incendiary Ammunition |
Cash | 8200 |
Housing | Cargo container |
Rent | 1000 |
Lifestyle | Generic |
Notes | Charismatic Impact Ranks 5 and 6 Venues You Can Play: Large, important clubs Impact on a Single Fan (DV8): Rockerboy can convince fan to commit a minor crime for Rockerboy; shoplift, help out in a fight. Impact on a Small Group of Fans (DV10): Convince a group of up to 6 fans to act as the Rockerboy's personal "posse"; constantly hang out with them, do Rockerboy favors, and provide things for their personal needs. Impact on a Huge Group of Fans (DV12): Rockerboy's fans are all over the City, often in nearby cities. They are strongly loyal and will often do major favors for the Rockerboy in exchange for attention |