| +4 | Expertise Bonus | |
| +2 | Proficiency Bonus |
| -1 | Strength | |
| +3 | Dexterity | |
| +0 | Constitution | |
| +3 | Intelligence | |
| +5 | Wisdom | |
| +1 | Charisma |
| +3 | Acrobatics | DEX | |
| +3 | Animal Handling | WIS | |
| +3 | Arcana | INT | |
| -1 | Athletics | STR | |
| +1 | Deception | CHA | |
| +3 | History | INT | |
| +3 | Insight | WIS | |
| +1 | Intimidation | CHA | |
| +1 | Investigation | INT |
| +5 | Medicine | WIS | |
| +3 | Nature | INT | |
| +5 | Perception | WIS | |
| +1 | Performance | CHA | |
| +1 | Persuasion | CHA | |
| +1 | Religion | INT | |
| +3 | Sleight of Hand | DEX | |
| +3 | Stealth | DEX | |
| +3 | Survival | WIS |
| Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
|---|---|---|---|---|---|
| Longsword | +1 | STR | 1d8-1 | Slashing | |
| Versatile | |||||
| Longbow | +1 | STR | 1d8-1 | Piercing | |
| Ammunition, Heavy, Range, Two-Handed | |||||
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
0-level (Cantrip) Transmutation
You choose nonmagical flame that you can see within range and that fits within a 5-foot cube. You affect it in one of the following ways: • You instantaneously expand the flame 5 feet in one direction, provided that wood or other fuel is present in the new location. • You instantaneously extinguish the flames within the cube. • You double or halve the area of bright light and dim light cast by the flame, change its color, or both. The change lasts for 1 hour. • You cause simple shapes—such as the vague form of a creature, an inanimate object, or a location—to appear within the flames and animate as you like. The shapes last for 1 hour. If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.
Statblocks for your Trinkets, businesses, building, castles, empires.