| Perception | +6 |
| Languages | Common, Halfling, Hallit |
| Skills | Acrobatics +6 (trained), Art Lore +4 (trained), Bardic Lore +4 (trained), Crafting +4 (trained), Deception +7 (trained), Diplomacy +7 (trained), Occultism +4 (trained), Performance +7 (trained), Society +4 (trained), Stealth +6 (trained) |
STR -1 , DEX +3 , CON +1 , INT +1 , WIS +1 , CHA +4 | |
| Items | backpack, flint and steel, jade cat talisman, journal, lute, onyx panther talisman, padded armor, rapier, rations (1 week), shortbow, waterskin, writing set |
| AC | 17 |
| Saving Throws | Fort +4, Ref +6, Will +6 |
| HP | 15 |
| Speed | 25 ft |
| Melee | Rapier +6 (deadly d8, disarm, finesse), Damage 1d6–1 piercing |
| Ranged | shortbow +6 (deadly d10, range 60 feet), Damage 1d6 piercing |
| Special Abilities | Halfling Luck [free-action] Core Rulebook 52. Ancestry Feats: Halfling Luck Class Feats: Bardic Lore Skill Feats Specialty Crafting (artistry) Class Abilities Composition Spells, Muse (enigma), Occult Spellcasting, Spell Repertoire |
| Spells | Occult Spontaneous Spells DC 17, attack +7; 1st inkshot, soothe, true strike; Cantrips (1st) ghost sound, light, mage hand, read aura, telekinetic projectile Bard Composition Spells 1 Focus Point, DC 17; 1st counter performance; Cantrips (1st) inspire courage. |