| Name | Yuki Dvenadsat |
| Handle | Corpse |
| Role | Medtech |
| Role Ability | Pharmaceuticals |
| Rank | 4 |
| Awareness Skills | BASE |
|---|---|
| Concentration (WILL) | 8 |
| Conceal/Reveal Object (INT) | - |
| Lip Reading (INT) | 12 |
| Perception (INT) | 14 |
| Tracking (INT) | - |
| Body Skills | BASE |
| Athletics (DEX) | 7 |
| Contortionist (DEX) | - |
| Dance (DEX) | - |
| Endurance (WILL) | - |
| Resist Torture/Drugs (WILL) | 12 |
| Stealth (DEX) | 11 |
| Control Skills | BASE |
| Drive Land Vehicle (REF) | - |
| Pilot Air Vehicle (REF) x2 | - |
| Pilot Sea Vehicle (REF) | - |
| Riding (REF) | - |
| Education Skills | BASE |
| Accounting (INT) | - |
| Animal Handling (INT) | - |
| Bureaucracy (INT) | - |
| Business (INT) | - |
| Composition (INT) | - |
| Criminology (INT) | - |
| Cryptography (INT) | - |
| Deduction (INT) | 12 |
| Education (INT) | 12 |
| Gamble (INT) | - |
| Education Skills | BASE |
|---|---|
| Language: Streetslang (INT) | 10 |
| English (INT) | 12 |
| Russian (INT) | 10 |
| Library Search (INT) | - |
| Local Expert: Your Home (INT) | 10 |
| Astronomy (INT) | 10 |
| Tactics (INT) | - |
| Wilderness Survival (INT) | - |
| Fighting Skills | BASE |
| Brawling (DEX) | 7 |
| Evasion (DEX) | 11 |
| Martial Arts (DEX) x2 | - |
| Melee Weapon (DEX) | - |
| Performance Skills | BASE |
| Acting (COOL) | - |
| Ranged Weapon Skills | BASE |
| Archery (REF) | - |
| Autofire (REF) x2 | - |
| Handgun (REF) | - |
| Heavy Weapons (REF) x2 | - |
| Shoulder Arms (REF) | 14 |
| Social Skills | BASE |
|---|---|
| Bribery (COOL) | - |
| Conversation (EMP) | 8 |
| Human Perception (EMP) | 10 |
| Interrogation (COOL) | - |
| Persuasion (COOL) | 5 |
| Personal Grooming (COOL) | - |
| Streetwise (COOL) | - |
| Trading (COOL) | - |
| Wardrobe & Style (COOL) | - |
| Technique Skills | BASE |
| Air Vehicle Tech (TECH) | - |
| Basic Tech (TECH) | 14 |
| Cybertech (TECH) | 14 |
| Demolitions (TECH) x2 | - |
| Electronics/Security Tech (TECH) x2 | - |
| First Aid (TECH) | 12 |
| Forgery (TECH) | - |
| Land Vehicle Tech (TECH) | - |
| Paint/Draw/Sculpt (TECH) | - |
| Paramedic (TECH) x2 | 11 |
| Photography/Film (TECH) | - |
| Pick Lock (TECH) | - |
| Pick Pocket (TECH) | - |
| Sea Vehicle Tech (TECH) | - |
| Weaponstech (TECH) | - |
| Humanity | 50 / 56 |
| Hitpoints | 40 / 40 |
| Death Save | 5 |
| Seriously Wounded Threshold | 20 |
| Critical Injuries |
| Name | Damage | Ammo | ROF | Notes |
|---|---|---|---|---|
| Shotgun | 4d6 | 4 | 1 | 500 eb |
| Location | Type | SP | AP |
|---|---|---|---|
| Head | Light Armorjack | 11 | 0 |
| Body | Light Armorjack | 11 | 0 |
| Shield | None | 0 | 0 |
| Type | SP | AP | Cost | |
|---|---|---|---|---|
| Cyberaudio Suite | Data | HL |
|---|---|---|
| Cyberaudio Suite | installed | 7 |
| Internal Agent | Fully functional Agent installed internally. Can be linked to a Cybereye with Chyron display. Otherwise, audio only. Requires a Cyberaudio Suite. | 3 |
| Aliases | Reginald (Regi) |
| Improvement Points | 0 / 0 |
| Reputation | 0: None |
| Reputation events | |
| Role specific lifepath | What Kind of Medtech are You? Psychiatrist Works alone, What's Your Workspace Like? A single couch and a single chair. Neat and Tighty. Clients before incident: Corporate Execs who use you for "black project" medical work. Clients after incidents: Local Fixers who send you clients. Supplies: Have a local Fixer bring you supplies in exchange for medical work. |
| Addictions | Nicotine, Drinking |
| Fashion | Nomad Leathers = 2x bottoms (200), 2x Tops (40), 2x Jackets (200), 2x Footwear (200), 1x Mirrorshades (50, 1x Glasses (50) Total: 740 |
| Gear | Shotgun. (500) Airhypo. (50) Carryall. (20). Medscanner. (1,000) Medtech bag (100). Flashlight. (20). |
| Ammo | 10 Basic Slugs (10) |
| Cash | 0 |
| Housing | Cargo Container |
| Rent | 1,100 |
| Lifestyle | Kibble |
| Notes | Pharmacuticals > 4 points = 4 Cyberaudio (500) and Interanl Agent (100), Armor (200) / So far Total: 2,500. Antibiotic: When injected with a dose of Antibiotic, a target who has already started the natural healing process heals an extra 2 Hit Points every day for a week. A person can only benefit from one use of Antibiotic at a time. Rapidetox: When injected with a dose of Rapidetox, a target who is affected by a drug, poison, or intoxicant is immediately purged of the effects of that substance. Speedheal: When injected with a dose of Speedheal, a target who is not in the Mortally Wounded Wound State immediately heals an amount of HP equal to their BODY + WILL. A person can only benefit from one use of Speedheal per day. Stim: When injected with a dose of Stim, a target can ignore all penalties from being in the Seriously Wounded Wound State for an hour. A person can only benefit from one use of Stim per day. |