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Cremator CR: 1/2

Small to Medium undead, unalligned
Armor Class: 8
Hit Points: 22
Speed: 20 ft

STR

13 +1

DEX

6 -2

CON

16 +3

INT

3 -4

WIS

6 -2

CHA

5 -3

Saving Throws: Wis d20+0
Damage Vulnerabilities: lightning
Damage Immunities: poison
Condition Immunities: poisoned
Senses: darkvision 60 ft., passive Perception 8
Languages: Understands Common and Zosaqi, but cannot speak
Challenge Rating: 1/2

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw d20+3 with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6+1 bludgeoning damage.   Flame Breath (1/day). The Cremator sprays a flammable substance from its mouth in a 15 ft. cone. Each creature in that area must succeed on a DC: 13 Dexterity saving throw or take 2d6  fire damage on a failed save or half as much on a successful one.

The corpse of a humanoid that has been preserved through an embalming ritual and animated with necromancy; the acrid smell of burning flesh signals its presence nearby. Despite being an animated corpse, these zombies can resemble lifelike humanoids from a distance. These specialized zombies are used as soldiers and agricultural flamers by the necromancers that control them. Although if the connection between the necromancer and Cremator is severed, they can act somewhat unpredictably.

Created by

DnDDjinni.

Statblock Type

Monster

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