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BACKGROUND
Name Atlas Angriff
Handle Omega / Delta
Role Solo
Role Ability Combat Awareness
Rank 5
INT 7
REF 8
DEX 8
TECH 3
COOL 8
WILL 8
LUCK 2
MOVE 8
BODY 12
EMP 6
SKILLS
Awareness SkillsBASE
Concentration (WILL) 10
Conceal/Reveal Object (INT) -
Lip Reading (INT) -
Perception (INT) 11
Tracking (INT) -
Body SkillsBASE
Athletics (DEX) 12
Contortionist (DEX) -
Dance (DEX) -
Endurance (WILL) -
Resist Torture/Drugs (WILL) 14
Stealth (DEX) 12
Control SkillsBASE
Drive Land Vehicle (REF) -
Pilot Air Vehicle (REF) x2 -
Pilot Sea Vehicle (REF) -
Riding (REF) -
Education SkillsBASE
Accounting (INT) -
Animal Handling (INT) -
Bureaucracy (INT) -
Business (INT) -
Composition (INT) -
Criminology (INT) -
Cryptography (INT) -
Deduction (INT) -
Education (INT) 9
Gamble (INT) -
Education SkillsBASE
Language: Streetslang (INT) 9
English (INT) 11
German (INT) 11
Library Search (INT) -
Local Expert: Your Home (INT) 9
Tactics (INT) 11
Wilderness Survival (INT) -
Fighting SkillsBASE
Brawling (DEX) 18
Evasion (DEX) 14
Martial Arts (DEX) x2 14
Melee Weapon (DEX) -
Performance SkillsBASE
Acting (COOL) 10
Ranged Weapon SkillsBASE
Archery (REF) -
Autofire (REF) x2 -
Handgun (REF) 12
Heavy Weapons (REF) x2 -
Shoulder Arms (REF) 14
Social SkillsBASE
Bribery (COOL) -
Conversation (EMP) 8
Human Perception (EMP) 8
Interrogation (COOL) 14
Persuasion (COOL) 10
Personal Grooming (COOL) -
Streetwise (COOL) 12
Trading (COOL) -
Wardrobe & Style (COOL) 11
Technique SkillsBASE
Air Vehicle Tech (TECH) -
Basic Tech (TECH) -
Cybertech (TECH) -
Demolitions (TECH) x2 -
Electronics/Security Tech (TECH) x2 -
First Aid (TECH) 5
Forgery (TECH) -
Land Vehicle Tech (TECH) -
Paint/Draw/Sculpt (TECH) -
Paramedic (TECH) x2 -
Photography/Film (TECH) -
Pick Lock (TECH) -
Pick Pocket (TECH) -
Sea Vehicle Tech (TECH) -
Weaponstech (TECH) -
COMBAT
Humanity23 / 60
Hitpoints60 / 60
Death Save12
Seriously Wounded Threshold30
Critical Injuries
WEAPONS
Name Damage Ammo ROF Notes
V. Heavy (Desert Eagle) 4d6 8 1 100
ARMOR
Location Type SP AP
Head None 0 0
Body None 0 0
Shield None 0 0
CUSTOM ARMOR
Type SP AP Cost
Light Armorjack Helmet 12
 Doubles as face shield to cover face. upgraded by Malice.
Light armor jack 7/12
 Upgraded by Malice
CYBERWARE (HL: 51)
Neural Link Data HL
Kerenzikov Speedware. User adds +2 to Initiative. Only 1 piece of Speedware can be installed at a time. Requires Neural Link. 14
Internal Cyberware Data HL
Grafted Muscle and Bone Lace Increases BODY by 2. The increase changes HP, Wound Threshold, and Death Save. Cannot raise BODY above 10. 14
Enhanced Antibiotic After stabilization, user heals BODY x 2 for each day spent resting 2
Body Weight Injector
Borgware Data HL
Implanted Linear Frame ∑ (Sigma) Enhanced skeleton and support structure. Increases BODY to 12. The increase changes HP, Wound Threshold, and Death Save. Requires BODY 6 and Grafted Muscles and Bone Lace. 14
Aliases Artemis
Improvement Points 75 / 600
Reputation 3: All your co-workers and casual acquaintances know.
Reputation events
Role specific lifepath Type of Solo: Freelancer
Moral Compass: "What does Moral mean to you?" - Atlas
Gunning for Atlas: Anyone who wants too.
Territory: Wherever the Money Takes.
Addictions Nicotine, Timewrap, Berserk, Prime Time
Fashion Leisurewear bottoms 100
Leisurewear top 2x 40
Leisurewear Jackets 100
Leirsurewear Footwear 50
Urban Flash Bottomes x2 200
Urban Flash Top x2 40
Urban Flash jacket 100
Ubran Flash footwear 100
Asia Pop, Bottoms (100)
Asia Pop, Top (20)
Asia Pop, Jacket (100)
Asia Pop, Footwear (100)
Generic Chic - Jumpsuit with Combat boots.
(Top, bottoms, footwear = 90 eb)
Nomad Leather - Top and Bottoms (200)
Businesswear - Dress (Top/bottom Combo) w/ Heels (Footwear) (SW with sourcing rolling) (2,000)
Urban jewelry - Layered silver necklace (100)
Nomad Jewelry - Tarnished looking Hooks (100)
Businesswear Pants, Shirt, and Shoes, Lace style jacket (SP12), Businesswear Jewelry (watch), BW Jewelry (Chain)
Gear Disposable Phone, AirHypo, Carryall, Music Player. Agent.



Ammo 20 Basic Ammo (20 eb)
Cash (Sheet)
Housing Cube Hotel
Rent 500 + 100
Lifestyle Kibble
Notes Martial Arts = Karate / Armor Breaking Combination & Bone Breaking Strike

EQ Shotgun,
Silenced so it can only hear within 9 meters.
Smartlink, installed. (+1 to hit)
Not upgraded yet.

Mixer the Denmother approves of you. You may enter the Serpent's Den on Neutral terms.
LIFEPATH
Cultural Origins
South/Central American (German)
Personality
Spiteful also Neutral. Serious but can be playful.
Clothing Style
Gang Colors
Never without
Gameboy/Charger
Hairstyle
White, Mid Neck Length, Messy
Value Most
Freedom
Feeling about people
People are gross, but they are fun to be around.
Most valued person
Mom
Most valued possession
Mother's Locket
Family Background
Edgerunners
Childhood Environment
Highs and Lows, been everywhere.
Family Crisis
Father disappeared, mother was killed by a Cyberpsycho
Tragic Love Affairs
N/A
Life Goals
Freedom to the people.
Friends
Meeting in the streets. People on gigs.
Enemies
Anyone who tries to take his freedom away.
Copyright © 2020 by R. Talsorian Games, Inc., Cyberpunk is a registered trademark of CD Projekt Red S.A.
Cyberpunk RED Character Sheet v1.1, made by Tillerz - 2021-10-23

Created by

AlphaLChurch.

System

Cyberpunk RED

Statblock Type

Character Sheet

Link/Embed