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Homebrew

Jungle Troll CR: 5 (1800 XP)

Medium giant, chaotic neutral
Armor Class: 15 (natural armor)
Hit Points: 84 (8d10+40) 8d10+40
Speed: 30 ft , fly: 0 ft , burrow: 0 ft , swim: 15 ft , climb: 30 ft

STR

16 +3

DEX

19 +4

CON

20 +5

INT

7 -2

WIS

9 -1

CHA

7 -2

Skills: Acrobatics +7, Perception +2, Stealth +7
Senses: darkvision 60ft, passive Perception 12
Languages: None
Challenge Rating: 5 (1800 XP)

Keen Smell. The jungle troll has advantage on Perception checks that rely on smell.   Regeneration. The jungle troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate.   Jungle Camouflage. The jungle troll has advantage on Stealth checks made to hide in foliage.

Actions

Multiattack. The troll makes three attacks: one with its bite and two with its claws.   Bite. Melee Weapon Attack: +6 1d20+6 to hit, reach 5ft, one target. Hit: 7 (1d6+4) 1d6+4 piercing damage.   Claw. Melee Weapon Attack: +6 1d20+6 to hit, reach 5ft, one target. Hit: 11 (2d6+4) 2d6+4 slashing damage.   Drop. If a jungle troll is positioned within the canopy above a target within a 10ft radius, it may choose to drop on top the target as a bonus action, knocking them prone. The target must succeed a Dexterity saving throw contested by an Acrobatics check from the troll; if the target fails, they are knocked prone as the troll drops on top of them.

Jungle trolls are a variety of troll adapted to life in the canopy of jungles. They are slightly shorter than their cousins, standing around five through six feet tall and possess brown and green, striped fur, acting as a natural camouflage.

Suggested Environments

Jungles


Created by

spywilliam123.

Statblock Type

Monster

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