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Homebrew

Úlfherjari

Once mighty warriors, they are now regarded as a plague of dangerous creatures throughout the Archipelago and southern Langerya. The Úlfherjari were anointed with the blessing of Bleyidd when they were still wolves, responding to the call of the Aspect before the great battle. They were bestowed with the power of transformation and the ability to enter a berserk frenzy. Strongly connected to the will of the Aspects, they decided to scatter across the world after the events of the Massacre of the Faithful, when all races distanced themselves drastically from the Úlfherjari. Utilizing their power, they camouflage themselves in the form of other goblinoids and humanoids, choosing to live within civilization or hiding in forests among smaller communities.
ability score increase: +1 STR +1 CON +1 WIS or +2 +1 anywhere
age: The Úlfherjari cubs mature in the age of 15 and often live up to 90 - 100 years old.
alignment: Úlfherjari usually choose between lawful and neutral alignments.
Size: Medium
speed: 30ft
Languages: Common and any language of local communication.
race features:
Darkvision. Thanks to your primal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Keen Senses. You have proficiency in the Perception skill.
Bleiydd's Blessing. As an action, you can shapeshift between your disguise form and true form. You can choose only one goblinoid or humanoid form as a disguise, which will maintain the same shape, height, and facial features, but you don't gain any traits of their races. When your current hit points drop to 0, any magical spell against shapechangers is cast on you, or you are touched by moon steel objects, you will revert to your true lycan form. Otherwise there is no limit how many times you can shift.

In your true form you are proficient with your natural weapons, which grow and transform as you shift. You have now access to your Claws and Bite attacks that count as a melee weapons. Use your Strenght modifier for these attacks. Your Claws attack deals 1d4+STR mod slashing damage and your Bite attack deals 1d6+STR mod piercing damage. Your attacks are not considered magical.

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