Name | Keira |
Handle | The Cobra |
Role | Exec |
Role Ability | Teamwork |
Rank | 5 |
Awareness Skills | BASE |
---|---|
Concentration (WILL) | 10 |
Conceal/Reveal Object (INT) | - |
Lip Reading (INT) | - |
Perception (INT) | 10 |
Tracking (INT) | - |
Body Skills | BASE |
Athletics (DEX) | 10 |
Contortionist (DEX) | 14 |
Dance (DEX) | - |
Endurance (WILL) | 14 |
Resist Torture/Drugs (WILL) | 14 |
Stealth (DEX) | 14 |
Control Skills | BASE |
Drive Land Vehicle (REF) | - |
Pilot Air Vehicle (REF) x2 | - |
Pilot Sea Vehicle (REF) | - |
Riding (REF) | - |
Education Skills | BASE |
Accounting (INT) | - |
Animal Handling (INT) | - |
Bureaucracy (INT) | - |
Business (INT) | - |
Composition (INT) | - |
Criminology (INT) | - |
Cryptography (INT) | - |
Deduction (INT) | - |
Education (INT) | 6 |
Gamble (INT) | - |
Education Skills | BASE |
---|---|
Language: Streetslang (INT) | 6 |
Language:English (INT) | 8 |
Language:Spanish (INT) | 8 |
Library Search (INT) | - |
Local Expert: Your Home (INT) | 6 |
Tactics (INT) | - |
Wilderness Survival (INT) | - |
Fighting Skills | BASE |
Brawling (DEX) | 14 |
Evasion (DEX) | 14 |
Martial Arts (DEX) x2 | 14 |
Melee Weapon (DEX) | 12 |
Performance Skills | BASE |
Acting (COOL) | - |
Ranged Weapon Skills | BASE |
Archery (REF) | - |
Autofire (REF) x2 | 7 |
Handgun (REF) | 12 |
Heavy Weapons (REF) x2 | - |
Shoulder Arms (REF) | - |
Social Skills | BASE |
---|---|
Bribery (COOL) | - |
Conversation (EMP) | 6 |
Human Perception (EMP) | 6 |
Interrogation (COOL) | - |
Persuasion (COOL) | 8 |
Personal Grooming (COOL) | - |
Streetwise (COOL) | - |
Trading (COOL) | - |
Wardrobe & Style (COOL) | - |
Technique Skills | BASE |
Air Vehicle Tech (TECH) | - |
Basic Tech (TECH) | - |
Cybertech (TECH) | - |
Demolitions (TECH) x2 | 7 |
Electronics/Security Tech (TECH) x2 | - |
First Aid (TECH) | 7 |
Forgery (TECH) | - |
Land Vehicle Tech (TECH) | - |
Paint/Draw/Sculpt (TECH) | - |
Paramedic (TECH) x2 | - |
Photography/Film (TECH) | - |
Pick Lock (TECH) | - |
Pick Pocket (TECH) | - |
Sea Vehicle Tech (TECH) | - |
Weaponstech (TECH) | - |
Humanity | 47 / 80 |
Hitpoints | 60 / 60 |
Death Save | 12 |
Seriously Wounded Threshold | 30 |
Critical Injuries |
Name | Damage | Ammo | ROF | Notes |
---|---|---|---|---|
Medium Melee | 2d6 | Knife | 2 | |
Medium Pistol | 2d6 | M.Pistol | 2 | |
Vamprys | 1d6 | Biotoxin or Poison | 2 | |
Modfire 10x Pistol | 3d6 | 2 | ||
Modfire 10x SMG | 2d6 | 1 | Autofire x3 | |
Modfire 10x AR | 5d6 | 1 | Autofire x4 | |
Shuriken Tornado Grenade | 6d6 | 5 | 1 | This is Grenade Ammunition and does damage like an Armor Piercing Grenade. It can be loaded into a Grenade Launcher or thrown. Unlike with other explosions, the damage dealt by the Shuriken Tornado is rolled separately for each target damaged by it. Whenever damage caused by this grenade causes the Foreign Object Critical Injury, the victim rolls again on the Critical Injury table until they roll a Critical Injury that isn’t Foreign Object. The victim then suffers that Critical Injury as well. This second injury deals no Bonus Damage |
Arachnid Grenade | 0 | 5 | 1 | This is Grenade Ammunition. It can be loaded into a Grenade Launcher or thrown. Anyone hit by the grenade takes no damage but is covered by the Arachnid solution. Targets covered that do not take an Action to douse themselves in alcohol within the 30-second arming period (10 rounds in combat) or who are not covered in alcohol by someone else taking an Action to do so are grappled by it when it comes online. While grappled by the solution, targets cannot use their Move Action. Targets also can’t make use of a weapon that requires two hands and take −2 to all Actions for as long as they remain grappled. The webbing solution surrounding a single target has 15 HP and is destroyed beyond repair when it reaches 0 HP. Firing a ranged weapon into an activated solution from outside of it deals damage to both the webbing and the person grappled by it. Destroying and escaping the webbing requires a DV15 Brawling Check that can be attempted by anyone within melee range. |
Location | Type | SP | AP |
---|---|---|---|
Head | None | 0 | 0 |
Body | None | 0 | 0 |
Shield | None | 0 | 0 |
Type | SP | AP | Cost |
---|
Left Arm | Data | HL |
---|
Right Arm | Data | HL |
---|
Neural Link | Data | HL |
---|---|---|
Chipware Socket | A single socket installed in back of the neck. Required to use Chipware. Requires Neural Link. | |
Olfactory Boos | Chipware. User can use Tracking Skill to track via scent. Requires Chipware Socket |
Left Cyberleg | Data | HL |
---|
Right Cyberleg | Data | HL |
---|
Internal Cyberware | Data | HL |
---|---|---|
Grafted Muscle and Bone Lace | Increase Body by 2 | 17 |
Vamprys | Excellent Quality Light Melee Weapon implanted in mouth. Can be concealed. User can add Poison or Biotoxin. |
External Cyberware | Data | HL |
---|---|---|
Subdearmal Armor | SP 11 | 14 |
Fashionware | Data | HL |
---|---|---|
Serpentize Yourself® | 16 |
Borgware | Data | HL |
---|---|---|
Sigma Linear Frame | Increase Body to 12 | 13 |
Aliases | |
Improvement Points | 620 / 200 |
Reputation | 1: Anyone who was there at the time knows. |
Reputation events | Beating Hook |
Role specific lifepath | Bodyguard/MMA Fighter |
Addictions | |
Fashion | Businesswear |
Gear | Agent, Businesswear: Footwear, Jacket, Bottoms, Mirrorshades, Top, Radio communicator, Scrambler/descrambler, SecSystems Security Case |
Ammo | x50 Medium Pistol |
Cash | 7800 |
Housing | Corporate Conapt |
Rent | Free |
Lifestyle | 600 |
Notes |