Tiny small construct, unaligned
Armor Class: 13
Hit Points: 5 (2d6 - 2)
Speed:
0 ft
, can hover
Damage Immunities: Poison, Psychic
Condition Immunities: blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned
Senses: blindsight 60 ft. (blind beyond this radius), passive Perception 10
Antimagic Susceptibility: The drone is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the drone must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
Self-Destruct: When the drone is reduced to 0 hit points or when it reaches its target, it explodes in a 5-foot radius. Any creature within that area must make a DC 12 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.
Challenge Rating: 1/2
Actions
Tackle: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.
These small, rapidly moving drones are loaded with an explosive charge and designed to collide with their target, detonating on impact. While individually they may not pose a significant threat, a swarm of these can be devastating.