Weapon | Range | Damage | AP | RoF | Shots | Weight |
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Armour Type | Location | Value | Stacks | Weight |
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Name | PP | Range | Duration | Effect | PP invested | |
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Healing | 3 | Touch | Instant | Healing removes Wounds less than an hour old. A success moves one Wound, and a raise removes two. The power may be cast additional times to remove additional Wounds within that hour and as long as the healer has enough Power Points. | ||
Notes: | ||||||
Protection | 1 | Smarts | 5 | +2 armor, +4 with raise | ||
Notes: | ||||||
Summon Ally | 2 | Smarts | 5 | This power allows the character to summon a magical servant from nothing | ||
Notes: |