•Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage, and if the snapdragon had advantage on the attack roll, it may make a Dexterity (Sleight of Hand) check as a bonus action. •Poison Spray (Recharge 5-6): The snapdragon exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 12 Constitution saving throw. On a failed save, a creature takes 5 (2d4) poison damage and is blinded for 1 minute. On a successful save, a creature takes half as much damage and isn't blinded. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.