Small plant, unaligned
Armor Class: 12
Hit Points: 11
Speed:
30 ft
, burrow: 30 ft
Saving Throws: Str +5, Con +4
Damage Vulnerabilities: fire, slashing
Damage Resistances: necrotic
Condition Immunities: blinded, charmed, petrified
Senses: blindsight 15 ft. (blind beyond this radius), passive Perception 11
Languages: --
•False Appearance: While the grass remains motionless, it is indistinguishable from a patch of dead grass.
•Adhesive: The grass adheres to anything that touches it. A Huge or smaller creature adhered to the grass is also grappled by it (escape DC 13). Ability checks made to escape this grapple have disadvantage.
Actions
•Needles: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Originating from Feywild, you may find them close to portals leading there. They wait for animals or travelers to mistakingly step on them, at which point the rott grass attack.