Moves
Unencumbered, Unharmed
So long as you are below your Load and
neither wear armor nor carry a shield,
take +1 armor.
The Upper Hand
You take +1 ongoing to last breath rolls.
When you take your last breath, on a 7–9
you make an offer to Death in return for
your life. If Death accepts he will return
you to life. If not, you die.
What Are You Waiting For?
When you cry out a challenge to your
enemies, roll+CON. •On a 10+ they treat
you as the most obvious threat to be dealt
with and ignore your companions, take +2
damage ongoing against them. •On a 7–9
only a few (the weakest or most foolhardy
among them) fall prey to your taunting.
Herculean Appetites
Others may content themselves with just a
taste of wine, or dominion over a servant or
two, but you want more. Choose two
appetites. While pursuing one of your
appetites if you would roll for a move,
instead of rolling 2d6 you roll 1d6+1d8. If
the d6 is the higher die of the pair, the GM
will also introduce a complication or
danger that comes about due to your
heedless pursuits
Riches & Property
Fame & glory
Musclebound
While you wield a weapon it gains the
forceful and messy tags.