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homebrew

water bender

Water Benders have the natural ability to manipulate water to their will. Their techniques often use their opponent's force against them, which leads to a more defensive fighting style.
hit dice: 1D8
hit points at 1st level: 8+con mod
hit points at higher levels: 1d8+con mod
armor proficiencies: light armor
weapon proficiencies: simple weapons
tools: None
saving throws: strength and wisdom
skills: choose two from Animal Handling, Athletics, Insight, Medicine, Nature, Perception, Stealth, Survival
starting equipment:
You start with the following equipment, in addition to the equipment granted by your background:

  • any simple weapon

  • (a) a dungeoneer’s pack or (b) an explorer’s pack


spellcasting:

Innate moves

  • water slap
  • dry off
  • snow blind
  • water whip
  • ice throw
  • Shape Water
1st level bending moves    
  • tentacle of water
  • ice hail
  • redirect water
  • shield wave
  • wave
  • water treatment
  • purify water
class features:
water bending/ you have an innate ability to control water
Fluid Defense/Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.
marshal arts/bending is rooted in marshal arts your unarmed strikes deal 1D4+strengh mod
subclass options:

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