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Homebrew

Simbim CR: 3

Small construct, unaligned
Armor Class: 15 (natural armor)
Hit Points: 27 (6d6+6) 6d6+6
Speed: 35 ft , fly: 0 ft , burrow: 0 ft , swim: 0 ft , climb: 30 ft

STR

14 +2

DEX

20 +5

CON

14 +2

INT

6 -2

WIS

10 +0

CHA

6 -2

Skills: Acrobatics +7
Damage Resistances: bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities: poison, psychic
Condition Immunities: charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses: Darkvision 60ft, passive Perception 10
Challenge Rating: 3 ( 700 XP)

Magic Weapons. The simbim's melee weapon attacks are magical.

Actions

Multiattack. The simbim makes two fist attacks.   Fist. Melee Weapon Attack: +7 1d20+7 to hit, reach 5ft, one target. Hit: 8 (1d6+5) 1d6+5 force damage.   Rock. Ranged Weapon Attack: +7 1d20+7 to hit, reach 5ft, one target. Hit: 8 (1d6+5) 1d6+5 bludgeoning damage.   Quickened Step (Recharge 4-6). The simbim takes the Dash, Disengage, or Dodge action as a bonus action.

Reactions

Deflect Missile. In response to being hit by a ranged weapon attack, the simbim deflects the missile. The damage it takes is reduced by 10 (1d10+5) 1d10+5 . If the damage is reduced to 0, the simbim catches the missile if its small enough to hold in one hand and the simbim has a free hand.

A small, ethereal monkey-like creature comprised of pure magic. These creatures are often created by ape wizards to guard sacred locations.

Created by

spywilliam123.

Statblock Type

Monster

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