Homebrew
Magic Weapons. The simbim's melee weapon attacks are magical.
Multiattack. The simbim makes two fist attacks. Fist. Melee Weapon Attack: +7 1d20+7 to hit, reach 5ft, one target. Hit: 8 (1d6+5) 1d6+5 force damage. Rock. Ranged Weapon Attack: +7 1d20+7 to hit, reach 5ft, one target. Hit: 8 (1d6+5) 1d6+5 bludgeoning damage. Quickened Step (Recharge 4-6). The simbim takes the Dash, Disengage, or Dodge action as a bonus action.
Deflect Missile. In response to being hit by a ranged weapon attack, the simbim deflects the missile. The damage it takes is reduced by 10 (1d10+5) 1d10+5 . If the damage is reduced to 0, the simbim catches the missile if its small enough to hold in one hand and the simbim has a free hand.