Carasinite Enforcer CR: 1/8
Medium humanoid, neutral evil
Armor Class: 12
Hit Points: 11 (2d8 + 2)
Speed:
30 ft
Skills: Intimidation +2
Senses: passive Perception 10
Languages: Common, Secite
Challenge Rating: 1/8
The Carasinite Enforcer has undergone cybernetic augmentation for improved physical prowess. The enforcer has advantage on Strength checks and Strength saving throws.
Actions
Hydraulic Fist. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage
Shock Pistol. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 3 (1d4 + 1) lightning damage.
The Carasinite Family is known for its brutal approach to Veridian underworld politics. Their foot soldiers, the Carasinite Enforcers, often go through a series of cybernetic augmentations to make them more effective in their role of intimidation and enforcement. Their Hydraulic Fists allow for powerful close-combat strikes, while their Shock Pistols ensure they have a ranged option that can incapacitate or deal significant harm to foes.