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Carasinite Enforcer CR: 1/8

Medium humanoid, neutral evil
Armor Class: 12
Hit Points: 11 (2d8 + 2)
Speed: 30 ft

STR

12 +1

DEX

12 +1

CON

12 +1

INT

10 +0

WIS

10 +0

CHA

8 -1

Skills: Intimidation +2
Senses: passive Perception 10
Languages: Common, Secite
Challenge Rating: 1/8

The Carasinite Enforcer has undergone cybernetic augmentation for improved physical prowess. The enforcer has advantage on Strength checks and Strength saving throws.

Actions

Hydraulic Fist. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage   Shock Pistol. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 3 (1d4 + 1) lightning damage.

The Carasinite Family is known for its brutal approach to Veridian underworld politics. Their foot soldiers, the Carasinite Enforcers, often go through a series of cybernetic augmentations to make them more effective in their role of intimidation and enforcement. Their Hydraulic Fists allow for powerful close-combat strikes, while their Shock Pistols ensure they have a ranged option that can incapacitate or deal significant harm to foes.

Created by

Zackman634.

Statblock Type

Monster

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