| +4 | Expertise Bonus | |
| +2 | Proficiency Bonus |
| +5 | Strength | |
| +0 | Dexterity | |
| +5 | Constitution | |
| -1 | Intelligence | |
| +2 | Wisdom | |
| -1 | Charisma |
| +0 | Acrobatics | DEX | |
| +2 | Animal Handling | WIS | |
| -1 | Arcana | INT | |
| +5 | Athletics | STR | |
| -1 | Deception | CHA | |
| -1 | History | INT | |
| +2 | Insight | WIS | |
| +1 | Intimidation | CHA | |
| -1 | Investigation | INT |
| +4 | Medicine | WIS | |
| -1 | Nature | INT | |
| +4 | Perception | WIS | |
| -1 | Performance | CHA | |
| -1 | Persuasion | CHA | |
| -1 | Religion | INT | |
| +0 | Sleight of Hand | DEX | |
| +0 | Stealth | DEX | |
| +4 | Survival | WIS |
| Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
|---|---|---|---|---|---|
| Halberd | +5 | STR | 1d10+3 | Slashing | |
| Heavy, Two handed, Reach | |||||
| Warhammer (Two Hand) | +5 | STR | 1d10+3 | Bludgeoning | |
| Versatile | |||||
| Light Crossbow | +2 | DEX | 1d8 | Piercing | |
| Loading, Twohanded, Ammunition, Range 80/320 | |||||
| Second Wind | +0 | DEX | 1d10 | Healing | |
| mod is equal to fighter level | |||||
| Polearm Master | +5 | STR | 1d4+3 | Bludgeoning | |
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.