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Amne

Medium Shadar-Kai, Neutral

Armor Class 14 (17 with mage armour)
Hit Points 104 (16d8 + 32)
Speed: 30 ft

STR

11
( +0 )

DEX

18
( +4 )

CON

14
( +2 )

INT

15
( +2 )

WIS

12
( +1 )

CHA

18
( +4 )

Saving Throws Dex +8, Con +6
Damage Immunities Necrotic
Condition Immunities Charmed, exhaustion
Senses darkvision 60 ft., passive Perception 11
Languages Common, Elvish
Challenge Rating 9
Proficiency Bonus +4

Description

A 6'2 thin shadar-kai woman , wearing black leather clothing with a mantle of ravens feathers.

Spellcasting. The gloom weaver is a 12th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:   Cantrips: Booming Blade (2d8 and 3d8), Prestidigitation, Chill Touch (3d8 damage), Eldritch Blast (3 beams +4 bonus to each damage roll)   5th level (3 slots): Armour of Agathys, Darkness, Dimension Door, Scrying, Invisibility, Spirit Shroud, Hypnotic Pattern, Major Image, Contact Other Plane, Hunger Of Hadar, Witch Bolt   Innate Spellcasting. The gloom weaver’s innate spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

At will: Arcane Eye, Mage Armour, Speak with Dead

1/day: Arcane Gate, Bane, Compulsion, Confusion, True Seeing


Burden of Time. Beasts and humanoids, other than shadar-kai, have disadvantage on saving throws while within 10 feet of the gloom weaver.   Fey Ancestry. The gloom weaver has advantage on saving throws against being charmed, and magic can’t put it to sleep.   Special Items. 4 Spellwrought Tattoos of Shatter, Spellwrought Tattoo of Daylight, Spellwrought Tattoo of Dispel Magic, Spellwrought Tattoo of Pulse wave, 4 Potions of Healing, 2 Potions of Greater Healing and a Flask of Holy Water

Actions

Multiattack. The gloom weaver makes two spear attacks and casts one spell that takes 1 action to cast.   Shadow Spear. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 26 (4d12) necrotic damage, or 8 (1d8 + 4) piercing damage plus 26 (4d12) necrotic damage if used with two hands.


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