| Strength -1 |
|---|
STR 8 |
| Weak -1 |
| Dexterity +0 |
|---|
DEX 12 |
| Shaky -1 |
| Constitution +1 |
|---|
CON 13 |
| Sick -1 |
| Intelligence +2 |
|---|
INT 16 |
| Stunned -1 |
| Wisdom +0 |
|---|
WIS 9 |
| Confused -1 |
| Charisma +3 |
|---|
CHA 18 |
| Scarred -1 |
| Armor |
|---|
1 |
| Hitpoints |
|---|
19 |
| Maximum: 19 |
| Damage |
|---|
1d6 |
| Arcane Art |
| When you weave a performance into a basic spell, choose an ally and an effect: • Heal 1d8 damage • +1d4 forward to damage • Their mind is shaken clear of one enchantment • The next time someone successfully assists the target with aid, they get +2 instead of +1 Then roll+Cha. • On a 10+, the ally gets the selected effect. • On a 7-9, your spell still works, but you draw unwanted attention or your magic reverberates to other targets affecting them as well, GM’s choice. |
| Bardic Lore |
| Choose an area of expertise: • Spells and Magicks When you first encounter an important creature, location, or item (your call) covered by your bardic lore you can ask the GM any one question about it; the GM will answer truthfully. The GM may then ask you what tale, song, or legend you heard that information in. |
| Charming and Open |
| When you speak frankly with someone, you can ask their player a question from the list below. They must answer it truthfully, then they may ask you a question from the list (which you must answer truthfully). • Whom do you serve? • What do you wish I would do? • How can I get you to ___? • What are you really feeling right now? • What do you most desire? |
| A Port in the Storm |
| When you return to a civilized settlement you’ve visited before, tell the GM when you were last here. They’ll tell you how it’s changed since then. |
| Healing Song |
| When you heal with arcane art, you heal +1d8 damage. |
| Eldritch Tones |
| Your arcane art is strong, allowing you to choose two effects instead of one. |
| Multiclass Initiate |
| Get one move from another class. Treat your level as one lower for choosing the move. When you gain a level from 6-10, choose from these moves or the level 2-5 moves. (Wizard spellbook) |
| # | Item | Weight |
| Songbook | ||
| Leather armor (1 armor) | 1 | |
| Ostentatious clothes | ||
| Bow (near) | 2 | |
| 3 | Arrows | |
| Short sword (close) | 1 | |
| 5 | Rations | 1 |
| 2 | Bandages (slow) | |
| Spellbook | 1 |