Name | Jon |
Handle | Redline |
Role | MedTech |
Role Ability | Medicine |
Rank | 4 |
Awareness Skills | BASE |
---|---|
Concentration (WILL) | 10 |
Conceal/Reveal Object (INT) | 6 |
Lip Reading (INT) | 6 |
Perception (INT) | 8 |
Tracking (INT) | 6 |
Body Skills | BASE |
Athletics (DEX) | 7 |
Contortionist (DEX) | 5 |
Dance (DEX) | 5 |
Endurance (WILL) | 8 |
Resist Torture/Drugs (WILL) | 12 |
Stealth (DEX) | 7 |
Control Skills | BASE |
Drive Land Vehicle (REF) | 7 |
Pilot Air Vehicle (REF) x2 | 7 |
Pilot Sea Vehicle (REF) | 7 |
Riding (REF) | 7 |
Education Skills | BASE |
Accounting (INT) | 6 |
Animal Handling (INT) | 6 |
Bureaucracy (INT) | 6 |
Business (INT) | 6 |
Composition (INT) | 6 |
Criminology (INT) | 6 |
Cryptography (INT) | 6 |
Deduction (INT) | 12 |
Education (INT) | 12 |
Gamble (INT) | 6 |
Education Skills | BASE |
---|---|
Language: Streetslang (INT) | 8 |
English (INT) | 10 |
Library Search (INT) | 6 |
Local Expert: Your Home (INT) | 8 |
Biology (INT) | 12 |
Tactics (INT) | 6 |
Wilderness Survival (INT) | 6 |
Fighting Skills | BASE |
Brawling (DEX) | 7 |
Evasion (DEX) | 11 |
Martial Arts (DEX) x2 | 5 |
Melee Weapon (DEX) | 5 |
Performance Skills | BASE |
Acting (COOL) | 5 |
Ranged Weapon Skills | BASE |
Archery (REF) | 7 |
Autofire (REF) x2 | 7 |
Handgun (REF) | 7 |
Heavy Weapons (REF) x2 | 7 |
Shoulder Arms (REF) | 13 |
Social Skills | BASE |
---|---|
Bribery (COOL) | 5 |
Conversation (EMP) | 12 |
Human Perception (EMP) | 12 |
Interrogation (COOL) | 5 |
Persuasion (COOL) | 7 |
Personal Grooming (COOL) | 5 |
Streetwise (COOL) | 5 |
Trading (COOL) | 5 |
Wardrobe & Style (COOL) | 5 |
Technique Skills | BASE |
Air Vehicle Tech (TECH) | 7 |
Basic Tech (TECH) | 13 |
Cybertech (TECH) | 11 |
Demolitions (TECH) x2 | 7 |
Electronics/Security Tech (TECH) x2 | 7 |
First Aid (TECH) | 9 |
Forgery (TECH) | 7 |
Land Vehicle Tech (TECH) | 7 |
Paint/Draw/Sculpt (TECH) | 7 |
Paramedic (TECH) x2 | 13 |
Photography/Film (TECH) | 7 |
Pick Lock (TECH) | 7 |
Pick Pocket (TECH) | 7 |
Sea Vehicle Tech (TECH) | 7 |
Weaponstech (TECH) | 7 |
Humanity | 65 / 80 |
Hitpoints | 45 / 45 |
Death Save | 6 |
Seriously Wounded Threshold | 23 |
Critical Injuries |
Name | Damage | Ammo | ROF | Notes |
---|---|---|---|---|
Assault Rifle | 5+6 | 100 | 1 |
Location | Type | SP | AP |
---|---|---|---|
Head | Light Armorjack | 11 | 0 |
Body | Light Armorjack | 11 | 0 |
Shield | Bulletproof Shield | 10 HP | 0 |
Type | SP | AP | Cost |
---|
Right Cybereye | Data | HL |
---|---|---|
Cybereye | installed | 7 |
Tela Optics | 1d6 | 3 |
Low Light | 1d6 | 3 |
Infared /UV | 1d6 | 3 |
Internal Cyberware | Data | HL |
---|---|---|
Nasel Filter | 1d6/2 | 2 |
Fashionware | Data | HL |
---|---|---|
Bio Monitor | 0 |
Aliases | |
Improvement Points | 40 / 0 |
Reputation | 0: None |
Reputation events | |
Role specific lifepath | |
Addictions | |
Fashion | Leisure ware -Foot ware -Bottoms X3 -Tops X5 |
Gear | Agent Radio Communicator - Coms with team up to 1-mile away. Medical Scanner (+2 on first Aid/Surgical) Air Hypo Hand Cuffs Flash Light Medical Bag Glow Paint Cryo Pump |
Ammo | Incendiary Rounds X10 Smoke Granade |
Cash | |
Housing | |
Rent | |
Lifestyle | |
Notes |