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Antal

Small humanoid , Lawful Neutral

Armor Class 12 (natural armor)
Hit Points 17
Speed: 30 ft Fly: 50 ft

STR

12
( +1 )

DEX

12
( +1 )

CON

10
( +0 )

INT

20
( +5 )

WIS

8
( -1 )

CHA

8
( -1 )

Skills Arcana +6, History +6, Nature +6, Perception +1 Religion +6,
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Stealth +2
, Tinkerer's Tools +3,
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Special
Condition Immunities charmed, frightened
Senses darkvision 60ft., passive Perception 11
Languages Myrmekes, Common, Dwarven, Elven
Challenge Rating 1
Proficiency Bonus +2

Innate Spellcasting. Antal's innate spellcasting ability is Intelligence (spell save DC 14). Antal can innately cast the following spells, requiring no components:

At will:
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minor illusion, ray of frost, toll the dead

1/day: water breathing

2/day: gust of wind, vortex warp

3/day:
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comprehend languages, magic missile, shield


Mimicry. Antal can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.  

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Hive Mind. A myrmekes is in constant telepathic communication with all myrmekes witinin a mile. Everything a myrmekes learns, all myrmekes in telepathic range learn as well. A myrmekes has advantage on an attack roll against a creature if another myrmekes is within 5 feet of the creature and the myrmekes isn't incapacitated.   Hive Learning. Antal can learn an action or a trait by watching a humanoid creature use it once. This action or trait can be an arcane spell that is either a cantrip or level 1 and cannot have a material component. Hive learning can also be use to learn following: bardic inspiration, cunning action, evasion, martial advantage, multiattack, reckless, sneak attack. If it sees any of the following fighting styles being used it can learn them: archery, dueling, two weapon fighting. If it sees a humanoid using extra attacks, it also learns multiattack.   Cunning Action. On each of its turns, Antal can use a bonus action to take the Dash, Disengage, or Hide action.

Actions

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Multiattack. Antal makes two bite attacks.   Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.   Ray of Frost. Ranged Weapon Attack: +7 to hit, range 60 ft., one target. Hit: 4 (1d8) cold damage. The target's speed is reduced by 10 feet until the start of the Antal's next turn.   Toll the Dead. Antal points at one creature he can see within range, and the sound of a dolorous bell fills the air around it for a moment. The target must succeed on a Wisdom saving throw or take 1d8 necrotic damage. If the target is missing any of its hit points, it instead takes 1d12 necrotic damage.

Reactions

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Shield (3/day). Antal casts the shield spell and adds 5 to its AC against one attack that would hit it. To do so, the myrmekes must see the attacker.


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