Name | Chief |
Handle | ... chief... |
Role | Nomad |
Role Ability | Moto |
Rank | 4 |
Awareness Skills | BASE |
---|---|
Concentration (WILL) | 8 |
Conceal/Reveal Object (INT) | 12 |
Lip Reading (INT) | - |
Perception (INT) | 9 |
Tracking (INT) | - |
Body Skills | BASE |
Athletics (DEX) | 10 |
Contortionist (DEX) | 11 |
Dance (DEX) | - |
Endurance (WILL) | 10 |
Resist Torture/Drugs (WILL) | 10 |
Stealth (DEX) | 12 |
Control Skills | BASE |
Drive Land Vehicle (REF) | 12 |
Pilot Air Vehicle (REF) x2 | 12 |
Pilot Sea Vehicle (REF) | 8 |
Riding (REF) | - |
Education Skills | BASE |
Accounting (INT) | - |
Animal Handling (INT) | 9 |
Bureaucracy (INT) | - |
Business (INT) | - |
Composition (INT) | - |
Criminology (INT) | - |
Cryptography (INT) | - |
Deduction (INT) | - |
Education (INT) | 9 |
Gamble (INT) | - |
Education Skills | BASE |
---|---|
Language: Streetslang (INT) | 9 |
Language: engrish (INT) | 11 |
Library Search (INT) | - |
Local Expert: Your Home (INT) | 9 |
Tactics (INT) | - |
Wilderness Survival (INT) | 10 |
Fighting Skills | BASE |
Brawling (DEX) | 10 |
Evasion (DEX) | 12 |
Martial Arts (DEX) x2 | - |
Melee Weapon (DEX) | 11 |
Performance Skills | BASE |
Acting (COOL) | - |
Ranged Weapon Skills | BASE |
Archery (REF) | - |
Autofire (REF) x2 | - |
Handgun (REF) | 11 |
Heavy Weapons (REF) x2 | - |
Shoulder Arms (REF) | 14 |
Social Skills | BASE |
---|---|
Bribery (COOL) | - |
Conversation (EMP) | 6 |
Human Perception (EMP) | 8 |
Interrogation (COOL) | - |
Persuasion (COOL) | 8 |
Personal Grooming (COOL) | - |
Streetwise (COOL) | 8 |
Trading (COOL) | - |
Wardrobe & Style (COOL) | - |
Technique Skills | BASE |
Air Vehicle Tech (TECH) | 7 |
Basic Tech (TECH) | - |
Cybertech (TECH) | - |
Demolitions (TECH) x2 | - |
Electronics/Security Tech (TECH) x2 | - |
First Aid (TECH) | 5 |
Forgery (TECH) | - |
Land Vehicle Tech (TECH) | 7 |
Paint/Draw/Sculpt (TECH) | 5 |
Paramedic (TECH) x2 | - |
Photography/Film (TECH) | - |
Pick Lock (TECH) | 6 |
Pick Pocket (TECH) | - |
Sea Vehicle Tech (TECH) | - |
Weaponstech (TECH) | - |
Humanity | 40 / 50 |
Hitpoints | 40 / 40 |
Death Save | 6 |
Seriously Wounded Threshold | 20 |
Critical Injuries |
Name | Damage | Ammo | ROF | Notes |
---|---|---|---|---|
snoipa roifal | 5d6 | 4 | 1 | ((SCOPE)) 2h, un-conceal |
med. pistol | 2d6 | 12 | 2 | conceal, 1h |
combat knife | 1d6 | - | 2 | conceal, 1h |
Location | Type | SP | AP |
---|---|---|---|
Head | Light Armorjack | 11 | 0 |
Body | Light Armorjack | 11 | 0 |
Shield | None | 0 | 0 |
Type | SP | AP | Cost |
---|
Left Cybereye | Data | HL |
---|---|---|
Cybereye | installed | 7 |
lowlight/infrared/uv | ignore darkness, smoke, fog, etc. | 3 |
Right Cybereye | Data | HL |
---|---|---|
Cybereye | installed | 7 |
lowlight/infrared/uv | ignore darkness, smoke, fog, etc. |
Aliases | ... c... ch... chief... |
Improvement Points | 0 / 0 |
Reputation | 0: None |
Reputation events | |
Role specific lifepath | ~19 pack members, air nomads, cargo, loadmaster, fam business; honest concern, shitass politicians hate them |
Addictions | n/a |
Fashion | leisureware bottoms + hat, bag lady chic top + jacket + footwear (200eb) |
Gear | carryall, agent, binoculars, grapple-gun, lockpicking set, rope, no. 2 pencil, radio communicator, tent & camping equipment, personal carepak, anti-smog breathing mask, duct tape |
Ammo | basic rifle ammo (x100) basic pistol ammo (x47) |
Cash | 620eb |
Housing | the ZAZA (outskirts parameter) |
Rent | 0eb /month |
Lifestyle | bizcit (buscuit, borderline 0eb / month) |
Notes | tansop bellhop [junior] = (no upgrades) the ZAC VAN [zaza] = (bulletproof glass + seating upgrade) |