Lich of Stormbreaker Wharf CR: 21
Medium , lawful evil
Armor Class: 17
Hit Points: 135
Speed:
10 ft
Saving Throws: Con +10, Int +12, Wis +9.
Skills: Arcana +19, History +12, Insight +9, Perception +9
Damage Resistances: Cold, lightning, necrotic.
Damage Immunities: Poison, bludgeoning, piercing, slashing (non-magic).
Condition Immunities: Charmed, exhaustion, frightened, paralyzed, poisoned.
Senses: Truesight, passive perception 19
Languages: Auran
Challenge Rating: 21
( 33000 XP)
Spellcasting ability: Intelligence.
Spell save DC 20, +12 to hit with spell attacks.
At will: Cantrips: Mage Hand, prestidigestation, ray of frost.
1st level: Detect magic, magic missile, shield, thunderwave.
2nd level: detect thoughts, invisibility, Melf's acid arrow, mirror image.
3rd level: animate dead, counterspell, dispel magic, fireball.
4th level: blight, dimension door.
5th level: cloudkill, scrying.
6th level: disintegrate, globe of invulnerability.
7th level: finger of death, plane shift
8th level: dominate monster, power word stun
9th level: power word kill
Turn resistance: The lich has advantage on saving throws against any effect that turns undead.
Actions
Paralyzing touch: Melee spell attack: +12 to hit, if hit 10 (3d6) cold damage. Target must then succeed a DC 18 Consitution saving throw or be paralyzed for 1 minute (2 turns). Saving throw can be repeated while paralyzed.
The Lich's phylactery lies within the Stormbreaker's Cave.