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BACKGROUND
Name Desmond Sykes
Handle Ironside
Role Tech
Role Ability Maker (Field Ex + 4) ( Upgrade Ex + 2) (Fabrication Ex + 2) (Invention Ex + 0)
Rank 4
INT 6
REF 8
DEX 5
TECH 8
COOL 2
WILL 3
LUCK 3
MOVE 5
BODY 4
EMP 6 / 8
SKILLS
Awareness SkillsBASE
Concentration (WILL) 9
Conceal/Reveal Object (INT) 6
Lip Reading (INT) 6
Perception (INT) 12
Tracking (INT) 6
Body SkillsBASE
Athletics (DEX) 11
Contortionist (DEX) 5
Dance (DEX) 5
Endurance (WILL) 3
Resist Torture/Drugs (WILL) 3
Stealth (DEX) 11
Control SkillsBASE
Drive Land Vehicle (REF) 8
Pilot Air Vehicle (REF) x2 8
Pilot Sea Vehicle (REF) 8
Riding (REF) 8
Education SkillsBASE
Accounting (INT) 6
Animal Handling (INT) 6
Bureaucracy (INT) 6
Business (INT) 6
Composition (INT) 6
Criminology (INT) 6
Cryptography (INT) 6
Deduction (INT) 6
Education (INT) 12
Gamble (INT) 6
Education SkillsBASE
Language: Streetslang (INT) 8
Language: English (INT) 10
Library Search (INT) 6
Local Expert: Your Home (INT) 8
Science: Chemistry (INT) 12
Tactics (INT) 6
Wilderness Survival (INT) 6
Fighting SkillsBASE
Brawling (DEX) 11
Evasion (DEX) 11
Martial Arts (DEX) x2 -
Melee Weapon (DEX) 5
Performance SkillsBASE
Acting (COOL) 2
Ranged Weapon SkillsBASE
Archery (REF) 8
Autofire (REF) x2 8
Handgun (REF) 8
Heavy Weapons (REF) x2 8
Shoulder Arms (REF) 14
Social SkillsBASE
Bribery (COOL) 2
Conversation (EMP) 8
Human Perception (EMP) 8
Interrogation (COOL) 2
Persuasion (COOL) 4
Personal Grooming (COOL) 2
Streetwise (COOL) 2
Trading (COOL) 2
Wardrobe & Style (COOL) 2
Technique SkillsBASE
Air Vehicle Tech (TECH) 12
Basic Tech (TECH) 18
Cybertech (TECH) 18
Demolitions (TECH) x2 8
Electronics/Security Tech (TECH) x2 12
First Aid (TECH) 12
Forgery (TECH) 8
Land Vehicle Tech (TECH) 12
Paint/Draw/Sculpt (TECH) 8
Paramedic (TECH) x2 8
Photography/Film (TECH) 8
Pick Lock (TECH) 8
Pick Pocket (TECH) 8
Sea Vehicle Tech (TECH) 12
Weaponstech (TECH) 18
COMBAT
Humanity68 / 80
Hitpoints16 / 30
Death Save4
Seriously Wounded Threshold15
Critical Injuries
WEAPONS
Name Damage Ammo ROF Notes
Shotgun 5d6 4 1 (4/4 in magizine, current load is Shotgun Slugs)
Flashbang Grenade (USED) 0d6 1 1 When using this ammunition, you deal no damage with your attack. Anyone hit by your attack must instead attempt to beat a DV15 Resist Torture/Drugs Check. Anyone who fails suffers the Damaged Eye and Damaged Ear Critical Injuries (see pg. 188) for the next minute. You do not take the Bonus Damage from the Critical Injuries.
ARMOR
Location Type SP AP
Head Light Armorjack 11 0
Body Light Armorjack 11 0
Shield None 0 0
CUSTOM ARMOR
Type SP AP Cost
Light Armorjack 5/11 0 100
 (Body) A combination of Kevlar® and plastic meshes inserted into the weave of the fabric.
Light Armorjack 11 0 100
 (Head) A combination of Kevlar® and plastic meshes inserted into the weave of the fabric.
CYBERWARE (HL: 12)
Aliases Ironside
Improvement Points0 / 0
Reputation 0: None
Reputation events
Role specific lifepath Tech: Scavenger.
Workspace: Organized chaos. I know what goes where- generally speaking.
Works alone, no partner.
Local gangers who also protect your work area or home.
Strip gear from bodies after firefights.
Corporates who want you to work for them exclusively.
Addictions
Fashion Leisurewear: Bottoms x8, Tops x10, Footwear x2, Cap x1.
Gang Colors: Jacket x1.
Gear Agent.
Anti-Smog Breathing Mask.
Disposable Cell Phone.
Duct Tape x5
Flashlight
Road Flare x6
Tech Bag
Locking Picking Set
Ammo x47 Basic Shotgun Shell Ammunition. x42 Basic Shotgun Slug Ammunition.
Cash 480
Housing Apartment
Rent (?)
Lifestyle Kibble. (300)
Notes Currently holed-up inside their workshop.
LIFEPATH
Cultural Origins
North American.
Personality
Irritable and exhausted with life.
Clothing Style
Leisurewear.
Never without
Family's silver ring.
Hairstyle
Shoulder-length hair, messy and rough. Rough, occasionaly clippered beard.
Value Most
My word.
Feeling about people
I have a distaste for most people. We're all assholes.
Most valued person
My father.
Most valued possession
My Rocklin Augmentics baseball cap.
Family Background
Our family left the seas in shame to the mainland, and eventually found an abandoned city to call our own. Dangerous, but we had shelter, some reliable food, and in due time, decent education. Fully fell into the 'Tech' lifestyle of work.
Childhood Environment
Drift Nation, New Galverston. Melting pot of ships and people.
Family Crisis
My family was exiled from New Galverston, sent away from their Drift Nation home.
Tragic Love Affairs
One ganger gal' that I took a liking to in the group. Ended like they always do- gunned down in a Friday Night Firefight.
Life Goals
Forget the past. Bring the family name back around.
Friends
Zeroed, gone, or run off.
Enemies
Grace Panson - A woman once working for my family, who took a chance to work with a Rival Corporation to edge our family out of the Drift Nation of New Galverston, and has a powerful Corporation backing them. They're out to finish the job they failed to do- one way or another.   Katusha Cybermancer - A Corporate Exec that offered a job with a Corporation once I was on the mainland, who I rejected the offer for to work with. Now, with the local police aiding them, their out to backstab me in return.
Copyright © 2020 by R. Talsorian Games, Inc., Cyberpunk is a registered trademark of CD Projekt Red S.A.
Cyberpunk RED Character Sheet v1.1, made by Tillerz - 2021-10-23

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TheScammingFox.

System

Cyberpunk RED

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Character Sheet

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