Name | Justice |
Handle | |
Role | Solo |
Role Ability | Combat Awareness |
Rank | 4 |
Awareness Skills | BASE |
---|---|
Concentration (WILL) | 10 |
Conceal/Reveal Object (INT) | - |
Lip Reading (INT) | - |
Perception (INT) | 4 |
Tracking (INT) | - |
Body Skills | BASE |
Athletics (DEX) | 14 |
Contortionist (DEX) | - |
Dance (DEX) | - |
Endurance (WILL) | - |
Resist Torture/Drugs (WILL) | - |
Stealth (DEX) | 14 |
Control Skills | BASE |
Drive Land Vehicle (REF) | - |
Pilot Air Vehicle (REF) x2 | - |
Pilot Sea Vehicle (REF) | - |
Riding (REF) | - |
Education Skills | BASE |
Accounting (INT) | - |
Animal Handling (INT) | - |
Bureaucracy (INT) | - |
Business (INT) | - |
Composition (INT) | - |
Criminology (INT) | - |
Cryptography (INT) | - |
Deduction (INT) | - |
Education (INT) | 4 |
Gamble (INT) | - |
Education Skills | BASE |
---|---|
Language: Streetslang (INT) | 4 |
Language: English (INT) | 6 |
Library Search (INT) | - |
Local Expert: Your Home (INT) | 4 |
Tactics (INT) | - |
Wilderness Survival (INT) | - |
Fighting Skills | BASE |
Brawling (DEX) | 10 |
Evasion (DEX) | 14 |
Martial Arts (DEX) x2 | - |
Melee Weapon (DEX) | 14 |
Performance Skills | BASE |
Acting (COOL) | - |
Ranged Weapon Skills | BASE |
Archery (REF) | - |
Autofire (REF) x2 | 14 |
Handgun (REF) | - |
Heavy Weapons (REF) x2 | - |
Shoulder Arms (REF) | 14 |
Social Skills | BASE |
---|---|
Bribery (COOL) | - |
Conversation (EMP) | 8 |
Human Perception (EMP) | 8 |
Interrogation (COOL) | - |
Persuasion (COOL) | 4 |
Personal Grooming (COOL) | - |
Streetwise (COOL) | - |
Trading (COOL) | - |
Wardrobe & Style (COOL) | - |
Technique Skills | BASE |
Air Vehicle Tech (TECH) | - |
Basic Tech (TECH) | - |
Cybertech (TECH) | 12 |
Demolitions (TECH) x2 | 12 |
Electronics/Security Tech (TECH) x2 | - |
First Aid (TECH) | 8 |
Forgery (TECH) | - |
Land Vehicle Tech (TECH) | - |
Paint/Draw/Sculpt (TECH) | - |
Paramedic (TECH) x2 | - |
Photography/Film (TECH) | - |
Pick Lock (TECH) | - |
Pick Pocket (TECH) | - |
Sea Vehicle Tech (TECH) | - |
Weaponstech (TECH) | 12 |
Humanity | 65 / 80 |
Hitpoints | 40 / 40 |
Death Save | 4 |
Seriously Wounded Threshold | 20 |
Critical Injuries |
Name | Damage | Ammo | ROF | Notes |
---|---|---|---|---|
Arasaka WAA Bullpup | 5d6 | 30/clip | 1 | Autofire (4), Suppression, Smartlink, 12DoG p.3 |
Street Viper Medium Melee x2 | 2d6 | 2 | BC p.36 | |
Basic Ammo - AR | 327 | |||
Rubber Bullets - AR | 240 |
Location | Type | SP | AP |
---|---|---|---|
Head | Light Armorjack | 11 | 0 |
Body | Kevlar | 7 | 0 |
Shield | None | 0 | 0 |
Type | SP | AP | Cost | |
---|---|---|---|---|
Street Viper Riding Suit | 7 | 100eb | ||
"Body Armor that incorporates 2 Medium Melee Weapons into the design. The weapons are always considered drawn while the armor is being worn." |
Right Arm | Data | HL |
---|---|---|
Cyberarm | installed | 7 |
Grapple Hand | Action: Fire grapple that securely attaches to Thick cover pu to 30m away. 10 HP. Supports 2x users body weight. Negates movement penalty for climbing when climbing with line. Retracts w/o an Action, including as they climb. Can't hold anything in this arm's hand while in use. Not a weapon or Grab Action option. | 3 |
Subdermal Grip | Connects to Smartgun Link weapons | 3 |
Holo-Projector Palm | Connects to Agent, Projects interactable holographic image roughly the size of a soda can | 2 |
Aliases | |
Improvement Points | 0 / 0 |
Reputation | 0: None |
Reputation events | |
Role specific lifepath | Solo |
Addictions | |
Fashion | Masetto Holo-wear. Black Chrome page 35 Each unit houses a compact holographic projector, working together with its mates to project the outfit over the customer’s body. Instant style! Masetto does advise users to wear some form of underwear in case an EMP goes off. Masetto Holo-Wear gives the user the appearance of wearing clothing of the type shown by the hologram. With an Action, a user can change between purchased outfits using a paired Agent. Each Holo-Wear comes with one outfit for free, and additional outfits of any fashion can be purchased and downloaded from an Agent in as little as 1 minute at 100eb (Premium) each. If the user is hit by an EMP, Microwaver pulse, or similar effect their Masetto Holo-Wear automatically shuts down and remains inoperable for 1 minute. This is in addition to any other effects inflicted on their Cyberware or carried electronics. Bulky worn clothing or items may clip through the hologram. |
Gear | Anti-Smog Breathing Mask |
Ammo | 327 AR rounds 240 Rubber Bullets 1 Flashbang 1 Smoke Grenade |
Cash | 2590eb |
Housing | Cargo Container / Combat Zone |
Rent | 1000 eb |
Lifestyle | Generic Prepak |
Notes |