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World of Æssund

Azmodael

Weapon Magical, Versatile, Sentient, Light Legendary [Necromancy]

+3 to attack and damage. User may use a bonus action to emit bright light for 10 ft and dim light for 10 ft past that. Can read, speak and understand Common, Primordial, Draconic, Elvish and Abyssal. Communicates telepathically with its carrier.   Int-19, Wis-18, Cha-14   In order to claim the benefits of Azmodael, the sword must be fed blood. Every kill grants the weapon a Soul Shard. Every 2 Soul Shards grant the wielder +2 strength (to a maximum of 30). At 12 Soul Shards the weapon becomes enhanced. Any benefits and Soul Shards are lost on a long rest. While standard, the wielder heals half of necrotic damage done. While enhanced, the wielder heals full necrotic damage done.   Enhanced: 1d10 (1d12 two handed) +3 2d8 Necrotic   This pristine blade seems to move out of the corner of your eye. A barb from a long extinct aberration adorns the pommel. The hilt is made from an unknown dragons leather and the cross guard is in the shape on an eye with a vacuous void flowing like smoke in the middle.The mercurial blade seems to shift in size and shape.

Type Damage Damage Range Properties
Martial Melee 1d8 (1d10 two handed) +3 / 2d6 Slashing Magical, Versatile, Sentient, Light

Weight: 5lb


 

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