Small beast, unaligned
Armor Class: 12
Hit Points: 12 (2d8)
Speed:
20 ft
, swim: 30 ft
, climb: 5 ft
Skills: Perception +3 , Stealth +4
• Glide. The Kumiyaa can glide! In order for it to glide it must burst out of the water or run and jump from a high place. Gliding speed: 30ft.
• Bioluminescence. The Kumiyaas markings, gills and the tips of their wings glow in the dark.
• Amphibious. The Kumiyaa can breath air and water.
• Keen Hearing and Smell. The Kumiyaa has advantage on Wisdom (Perception) checks that rely on hearing or smell.
• Pack Tactics. The Kumiyaa has advantage on an attack roll against a creature if at least one of the Kumiyaa's allies is within 5 feet of the creature and the ally isn't incapacitated.
Senses: Passive Perception 13 , Darkvision 30ft
Languages: —
Challenge Rating: 1/8
( 25 XP)
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 1) piercing damage.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 1) slashing damage.
Pounce. If the Kumiyaa moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the Kumiyaa can make one bite attack against it as a bonus action.
Glide Attack. If the Kumiyaa glides at least 20 feet straight toward a creature and it can choose to slam into it that same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the Kumiyaa can make one bite attack against it as a bonus action.
Suggested Environments
Swamp