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Gale of the seven winds in Dungeons & Dragons 5e

Gale of the seven winds

Weapon Throw: (one turn) range: 1-350 ft. Disadvantage after 90ft. Dmg: ( 1d6+dex). Recall: (one turn) all enemies within a straight line of thrower must make a DEX. saving throw. Of 16 or higher. On a fail, the target(s) take (4d4) force damage and are pushed back 10ft. Uncommon (this item requires attunement) [Thrown, slashing, force]

This peculiar little green oak leaf floats within the palm of your hand and feels lighter than a feather. Don’t be fooled by the nice breeze that the leaf gives off though. its edges are razor sharp, sharp enough to cut through steel. Once its owner beckons for it to return, a medium sized gale follows in its wake.

Type Damage Damage Range Properties
Simple Ranged 1d6+dex / 4d4 Force 30/360 Throw: (one turn) range: 1-350 ft. Disadvantage after 90ft. Dmg: ( 1d6+dex). Recall: (one turn) all enemies within a straight line of thrower must make a DEX. saving throw. Of 16 or higher. On a fail, the target(s) take (4d4) force damage and are pushed back 10ft.

Cost: 750 gp Weight: 1lb


 

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