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Cuid CR: 1

Medium beast, unaligned
Armor Class: 11
Hit Points: 40
Speed: 10 ft , swim: 60 ft

STR

15 +2

DEX

13 +1

CON

13 +1

INT

6 -2

WIS

10 +0

CHA

4 -3

Skills: Perception +4, Stealth +5
Hold Breath. While out of water, the octopus can hold its breath for 1 hour.
Underwater Camouflage. The octopus has advantage on Dexterity (Stealth) checks made while underwater.
Water Breathing. The octopus can breathe only underwater.
Senses: Darkvision 20 ft., Passive Perception 14
Challenge Rating: 1 ( 200 XP)
Proficiency Bonus: +2

Actions

Tentacles. Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target.
  Ink Cloud (Recharges after a Short or Long Rest). A 20-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.


Created by

CancriPlasm.

Statblock Type

Monster

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