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Mana Adept in Pathfinder 1e

Mana Adept


Prerequisite(s)

Character Level 3

Benefits

Choose one when you select this feat. You lose this benefit in Manaless Zones.   Kinetic: Add a +2 bonus to your CMB and CMD, this counts as Combat Expertise for feat prerequisites.   Life: Gain Fast Healing equal to half your level while below half HP.   Augmentation: At the beginning of each day, you may select a skill that you have ranks in and gain a + 2 competence bonus to that skill for the day.   Conductive: You gain a 20% miss chance if you moved more than 10ft this round. This feat counts as Mobility for feat prerequisites.   Historic: All knowledge skills become class skills. You gain a +1 for all knowledge checks.   Distortion: You gain a 5ft Blindsight   Flux: When you select this feat, choose Fire or Cold. You gain your level in Resistance to the chosen element and add your constitution modifier to any effect that deals damage of the other type.   Mirage: Your vision cannot be obscured by nonmagical effects. You gain darkvision 30ft or increase your darkvision by 30ft.   Origin: At the beginning of each day, you may move two attribute points from one attribute into another. This effect resets at the beginning of each day. You cannot raise the same attribute as you did the previous day.

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