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Marai

Basically Mermaid, living near the Shores of Mount Targon. (siehe Nami)
ability score increase:
age: up to 180 years
Size: Medium
speed: 15, swim speed 35
Languages:
race features:

- Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
  • Friend of the Sea: You have Advantage on Animal Handling Checks on Fish and other Sea Animals. Using gestures and sounds, you can communicate simple ideas with any beast that has an innate swimming speed.
  • Amphibious: You can breathe air and water. You have a Swim Speed of 35 ft.
  • Marai Weapon Training: You are proficient with tridents, quarterstaffs and spears.
  • Marai Magic: You know the Shape Water Cantrip.
  • When you reach Level 3 you learn the Create/Destroy Water Spell and can cast it once per Long Rest without expending a Spell Slot.
    When you reach Level 5 you learn the Tidal Wave Spell and can cast it once per Long Rest without expending a Spell Slot.
    When you reach Level 7 you learn the Watery Sphere Spell and can cast it once per Long Rest without expending a Spell Slot.
  • Feet are weird: You have a base walk speed of 15 ft. You can use a Bonus Action to use Shape Water and collect Water underneath you, that you can move with you. While you use your Bonus Action to move with the Water, you Walk Movement increases to 30 ft. for that turn.

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