Wondrous Item
Legendary
It binds itself to a party and doesnt change until the current party disbands or is killed
1. Fate's Blessing: Gain advantage on all saving throws for 1 hour.
2. Wealth Beyond Measure: Receive a bag of 10,000 gold pieces.
3. Ephemeral Ally: Summon a powerful ally to aid you in combat for 1 minute.
4. Curse of the Shadows: You are afflicted by a permanent disadvantage on Stealth checks.
5. Arcane Knowledge: Gain proficiency in Arcana and one other Intelligence-based skill.
6. The Fates Smile: You may reroll any one roll you make, once.
7. Noble's Boon: Acquire a noble title and a piece of land.
8. Cursed Attraction: Gain the enmity of a powerful fiend or celestial.
9. Bardic Inspiration: Gain the benefits of a Bardic Inspiration die (1d6) for 24 hours.
10. Lost Memories: Forget a significant event from your past.
11. The Gambler's Luck: Your next three attacks have advantage.
12. The Depths Beckon: Gain the ability to breathe underwater permanently.
13. Spectral Companion: A spectral familiar accompanies you for 24 hours, providing assistance.
14. Fool's Misfortune: Your maximum hit points are reduced by half.
15. Master Artisan: Gain proficiency in a tool set of your choice.
16. Celestial Blessing: Gain resistance to radiant damage for 1 hour.
17. Vorpal Blade: A magical weapon appears in your possession for 24 hours.
18. Time Slows: You gain the ability to cast Time Stop once.
19. Doomed Rival: You gain a powerful enemy who seeks your downfall.
20. Arcane Infusion: Gain the ability to cast one wizard spell of your choice for 24 hours.
21. Eternal Youth: Your age is reversed by 10 years.
22. Divine Intervention: The deity of your choice intervenes on your behalf in a time of need.
23. Cursed Tongue: You can only speak in lies for the next 24 hours.
24. The Moon's Embrace: Gain the ability to shape-shift into a wolf at will.
25. Champion's Mark: Gain proficiency in all saving throws for 1 hour.
26. Feywild Boon: Gain advantage on Charisma-based checks with fey creatures.
27. Phantom Steed: A spectral mount appears, serving you faithfully for 24 hours.
28. Mimic's Curse: Inanimate objects have a chance to transform into mimics when touched by you.
29. Fortune's Folly: A portion of your gold disappears, but you gain a powerful magic item.
30. Planar Instability: Randomly teleport to a different plane of existence for 1 minute.
31. Gift of Flight: Gain the ability to fly for 1 hour.
32. Dreadful Vision: Witness a terrible event in the future involving yourself.
33. Warp Reality: You can alter the appearance of one non-magical object permanently.
34. Mark of the Hunted: A powerful creature becomes your relentless pursuer.
35. The Abyss Stares Back: Gain proficiency in Wisdom saving throws, but nightmares haunt your sleep.
36. Debt to the Fey: You owe a significant favor to a powerful fey entity.
37. Eternal Vigor: Your Constitution score increases by 2, to a maximum of 20.
38. Arcane Marking: Your skin is adorned with magical tattoos, granting you advantage on Charisma-based checks with certain magical beings.
39. Master of Elements: Choose one damage type (fire, cold, acid, lightning, or thunder). You gain resistance to that damage type permanently.
40. Soulbound Weapon: Your favored weapon becomes a sentient magical item with its own personality and abilities.
41. Whispers of the Ancients: You gain proficiency in a language of ancient and powerful creatures.
42. Luck's Favor: Once per long rest, you can reroll one d20 roll.
43. Cursed Resilience: You gain advantage on saving throws against curses and magical diseases.
44. Astral Projection: Once per week, you can enter the Astral Plane for one hour.
45. Blessing of the Feywild: You gain the ability to cast Misty Step once per long rest.
46. Spectral Vision: You can see invisible creatures and objects as if they were visible.
47. Frostheart: Your touch can chill and freeze liquids. You gain resistance to cold damage.
48. Celestial Bond: You form a permanent bond with a celestial being, granting you guidance and protection.
49. Chronomancer's Gift: You age at half the normal rate.
50. Gift of the Hydra: You gain the ability to regrow one lost body part over the course of a month.
51. Ethereal Grasp: Your hand can pass through solid objects, allowing you to retrieve items from a distance.
52. True Name: You learn the true name of a creature, gaining advantage on all Charisma-based checks against it.
53. Cursed Insight: You gain proficiency in Wisdom saving throws, but you are haunted by unsettling visions of the future.
54. Aspect of the Dragon: Your skin takes on a faint scale-like texture, and you gain resistance to a damage type associated with a dragon of your choice.
55. Fading Vitality: Your Constitution score decreases by 2, to a minimum of 3.
56. Arcane Branding: Your skin is marked with a visible, magical sigil that attracts unwanted attention from magical entities.
57. Elemental Vulnerability: Choose one damage type (fire, cold, acid, lightning, or thunder). You gain vulnerability to that damage type permanently.
58. Haunted Mind: You are plagued by constant whispers and haunting visions, imposing disadvantage on Wisdom-based checks.
59. Soul's Shadow: Your soul is tethered to the Shadowfell, making you vulnerable to necrotic damage.
60. Luck's Betrayal: Once per long rest, you must roll a d20. On a natural 1, you automatically fail a saving throw or skill check.
61. Cursed Weakness: You have disadvantage on saving throws against curses and magical diseases.
62. Astral Shackles: Once per week, you are involuntarily transported to the Astral Plane for one hour.
63. Feywild Backlash: You occasionally and unpredictably teleport to the Feywild for brief moments, leaving you disoriented.
64. Spectral Burden: You occasionally phase out of the material plane for a few seconds, rendering you incorporeal and unable to interact with your surroundings.
65. Frostbitten Heart: Your touch can freeze liquids, but it also makes your own body more susceptible to cold damage.
66. Celestial Estrangement: The celestial being you're bonded with is disappointed in your actions, causing it to withhold its guidance and protection at crucial times.
67. Temporal Discord: Your aging process accelerates, causing you to age at double the normal rate.
68. Gift of the Medusa: You gain the ability to petrify one non-living object per month, but your body becomes more stone-like over time.
69. Ethereal Tether: Your hand occasionally phases through solid objects involuntarily, making it difficult to interact with items or people.
70. Unknown Nemesis: You are haunted by a mysterious figure or entity, making it difficult to form alliances or gain trust.
71. Cursed Foresight: You have disadvantage on Intelligence-based checks, as your unsettling visions of the future cloud your thoughts.
72. Aspect of the Wyrm: Your appearance becomes more draconic, attracting the attention of dragon hunters and cults.
73. Disables 18+ Restriction: Permantly disables the restriction of 18+ content that the DM will make
74. Harmonic Resonance: Gain advantage on all Charisma-based checks for 1 hour as your presence harmonizes with the emotions of those around you.
75. Aetherial Aegis: Gain resistance to force damage for 1 hour, as if protected by an otherworldly shield.
76. Feywild Harmony: Once per day, you can cast "Speak with Plants" or "Speak with Animals" without expending a spell slot.
77. Dimensional Scribe: Gain the ability to cast "Leomund's Secret Chest" once per long rest.
78. Bane's Balm: Gain advantage on saving throws against enchantment spells for 24 hours.
79. Phoenix's Blessing: Once per week, you can resurrect yourself at the spot of your death with full hit points.
80. Stoneskin Veil: Gain resistance to bludgeoning, piercing, and slashing damage for 1 hour.
81. Dragon's Insight: Gain proficiency in Wisdom saving throws and advantage on checks to resist being frightened.
82. Storm's Embrace: Gain resistance to lightning damage for 1 hour and the ability to cast "Call Lightning" once per long rest.
Cost: 50,000gp - 100,000gp
Weight: 0.5 - 1 Pound