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Poison, Goddess of Passion & Showmanship in Dungeons & Dragons 5e

Poison, Goddess of Passion & Showmanship

Medium Celestial , Queen of Sunset City, Chaotic Good

Armor Class 18 (Glamour Aura)
Hit Points 285 (30d8 + 150)
Speed: 40 ft Fly: 60 ft

STR

18
( +4 )

DEX

22
( +6 )

CON

20
( +5 )

INT

16
( +3 )

WIS

18
( +4 )

CHA

27
( +8 )

Saving Throws Dex +12, Con +11, Wis +10, Cha +15
Skills

Deception +17, Performance +17, Persuasion +15, Sleight of Hand +12

Damage Vulnerabilities None
Damage Resistances Radiant, Thunder, Bludgeoning, Piercing, and Slashing from nonmagical attacks
Damage Immunities None
Condition Immunities Charmed, Frightened, Poisoned
Senses

Truesight 120ft., Passive Perception 14

Languages Common, Celestial
Challenge Rating 21
Proficiency Bonus +6

Description

Poison appears as a radiant, larger-than-life figure, her pink skin shimmering faintly as if perpetually bathed in the glow of neon lights. Her golden eyes glint with mischief and confidence, and her voluminous platinum blonde hair cascades around her, styled to perfection. Adorned in a dazzling mix of leather, sequins, and metallic accents, she moves with effortless grace and rhythm, exuding an aura of glamor and defiance. Poison’s voice is smooth and intoxicating, capable of charming crowds and bending hearts to her will. With every movement, she embodies passion, rebellion, and the thrill of the stage, inspiring those around her to live boldly and unapologetically.


Glamour Aura Poison is surrounded by an aura of irresistible charisma. Any creature that starts its turn within 30 feet of her must succeed on a DC 19 Wisdom saving throw or become charmed until the end of their next turn. While charmed in this way, creatures are incapacitated as they are transfixed by Poison’s beauty. A creature that succeeds on the saving throw is immune to this effect for 24 hours.

 

Rockstar Resistance Poison has advantage on saving throws against spells and other magical effects.

 

Euphoria’s Embrace When Poison reduces a humanoid to 0 hit points, she can choose to instead charm the creature for 1 hour. The charmed creature regards Poison as its true love and will defend her to the death. It obeys any verbal commands Poison issues, with no need for a common language. This effect ends if the charmed creature takes damage from Poison or her allies.

Bonus Actions

Hypnotic Gaze Poison can target one creature she can see within 60 feet of her. The target must make a DC 19 Wisdom saving throw or be stunned until the start of Poison’s next turn. If a creature fails the saving throw by 5 or more, it is also knocked unconscious for 1 minute. The creature wakes if it takes damage or another creature uses an action to shake it awake.


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