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Homebrew

Gilman Shaman CR: 2

Medium humanoid (gilman), lawful neutral
Armor Class: 12 (natural armor)
Hit Points: 33 (6d8+6) 6d8+6
Speed: 25 ft , swim: 40 ft

STR

13 +1

DEX

11 +0

CON

12 +1

INT

12 +1

WIS

14 +2

CHA

13 +1

Skills: Perception +6, Religion +3
Senses: darkvision 120 ft., passive Perception 16
Languages: Gilman
Challenge Rating: 2 ( 450 XP)
Proficiency Bonus: +2

Spellcasting. The gilman is a 6th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following cleric spells prepared:   Cantrips (at will): guidance, thaumaturgy   1st level (4 slots): bless, detect magic, guiding bolt   2nd level (3 slots): hold person, spiritual weapon (trident)   3rd level (3 slots): mass healing word, tongues


Coral Weaponry. The gilman's melee weapon attacks do not gain disadvantage when submerged in water.   Limited Amphibiousness. The gilman can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.

Actions

Multiattack. The gilman makes two attacks: one with its mace and one with its tentacles.   Mace. Melee Weapon Attack: +3 to hit, reach 5ft, one target. Hit: 4 (1d6+1) 1d6+1 bludgeoning damage.   Tentacles. Melee Weapon Attack: +3 to hit, reach 5ft, one target. Hit: 8 (2d6+1) 2d6+1 slashing damage.

Shamans appear as octopuses.

Created by

spywilliam123.

Statblock Type

Monster

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