Homebrew
Spellcasting. The gilman is a 6th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following cleric spells prepared: Cantrips (at will): guidance, thaumaturgy 1st level (4 slots): bless, detect magic, guiding bolt 2nd level (3 slots): hold person, spiritual weapon (trident) 3rd level (3 slots): mass healing word, tongues
Coral Weaponry. The gilman's melee weapon attacks do not gain disadvantage when submerged in water. Limited Amphibiousness. The gilman can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.
Multiattack. The gilman makes two attacks: one with its mace and one with its tentacles. Mace. Melee Weapon Attack: +3 to hit, reach 5ft, one target. Hit: 4 (1d6+1) 1d6+1 bludgeoning damage. Tentacles. Melee Weapon Attack: +3 to hit, reach 5ft, one target. Hit: 8 (2d6+1) 2d6+1 slashing damage.