Medium Ork , Neutral Evil
Aggressive. As a bonus action, Kresch can move up to his movement speed towards a hostile creature he can see or hear. He must end this move closer to the enemy than he started.
Rampage. When Kresch reduces a creature to 0 hit points with a melee attack on its turn, he can take a bonus action to move up to half his speed and make a melee weapon attack.
Rage(1/Day). On your turn, you can enter a rage as a bonus action. (+3 Damage)
Großaxt des Stammeshäuptlings. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 1d12 (with advantage) + 7 (+10 while raging) slashing damage.
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