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Murkling

Medium , Neutral Evil

Armor Class 14 (Natural Armor)
Hit Points 85 ( 9d12+27 )
Speed: 10 ft Swim: 80 ft

STR

9
( -1 )

DEX

21
( +5 )

CON

17
( +3 )

INT

7
( -2 )

WIS

10
( +0 )

CHA

2
( -4 )

Skills Stealth +11
Senses Passive Perception 10
Challenge Rating 5
Proficiency Bonus +3

Hold Breath. The Murkling can hold its breath for 30 minutes.

Ambusher. In the first round of combat, the Murkling has advantage on attack rolls against any creature that is surprised.

Actions

Multiattack. The Murkling makes two attacks: one with its bite and one with its tail.

Claw. Melee Weapon Attack: +2 to hit, reach 5ft, one target. Hit: (2d10-1) slashing damage. Roll a DC16 Dex Save, if result is a failure the target is paralyzed for an hour.


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