Heal | Spell | Pathfinder 2e | Statblocks & Sheets | World Anvil

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Heal - unknown 1
HEALINGMANIPULATEVITALITY

Traditions Components
divine primal
Cast Range Target Duration Saving Throw
1 to 3 actions varies 1 willing living creature or 1 undead - basic Fortitude
Description
You channel vital energy to heal the living or damage the undead. If the target is a willing living creature, you restore 1d8 Hit Points. If the target is undead, you deal that amount of vitality damage to it, and it gets a basic Fortitude save. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.
  • 1: The spell has a range of touch.
  • 2 (concentrate): The spell has a range of 30 feet. If you're healing a living creature, increase the Hit Points restored by 8.
  • 3 (concentrate): You disperse vital energy in a 30-Foot Emanation. This targets all living and undead creatures in the burst.

Heightened (+1) The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.

Created by

Bladedragon997.

System

Pathfinder 2e

Statblock Type

Spell

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